This mod makes hand crafting more convenient by adding the ability to demote, promote, and reset the crafting queue without overflowing your inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow belts to carry only requested items. If your bus is not wide enough, you can easily multiplex items on a single belt line.
Mods introducing new content into the game.
An example of how to read input signals and set custom output values for them.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the engineer with Nepgear. Character selection mod compatible.
Small changes concerning balance, gameplay, or graphics.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Adds several series of integrated inserters that are equivalent to putting speed modules in them! Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Intermediate recipes are replaced with smaller components. End products require many intermediate components. Larger machines are provided to accommodate the increased number of inputs.
Large total conversion mods.
A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependecy should be installed for this mod to do anything.
Small changes concerning balance, gameplay, or graphics.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
adds some EMD-F7, and other American-Stylish-Stuff / Yuoki-Railways-Stylish-Stuff (with Vehicle Grid)
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters become more aggressive after launching a rocket. + 🇷🇺 locale
A mod that changes the battery design to be the old one with a variety of colors to choose from. You can set the vanilla battery's look to the old design with one of the following colors: {copper, yellow, chartreuse, green, springgreen, cyan, lightblue, blue, purple, magenta, pink, red, white} You can also add these as separate items in order to compare them. Compatible with "Clean Battery Icon" mod.
Small changes concerning balance, gameplay, or graphics.