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Mods introducing new content into the game.
This is a fork of: https://mods.factorio.com/mod/botsbotsbotsfork. Replaced Steamworks Bots and UPS Cheap Bots with MK1 and MK 6 respectively. Re-added Basic Active Provider, Requester and Buffer Chests and distributed them across the Bot Researches. Remade all Robot and Roboport Sprites (their colours are now based on belt colours). Doubled the speed of all robot tiers.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Splits stacked custom alerts into per-icon groups displayed in a companion panel near the native alerts area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that, on placement, simply forces vanilla lamps to be always on and the color of your choosing (default white).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Translations for other mods.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Items on space platform inserted out into space are made to disappear after 1 tick.
Small changes concerning balance, gameplay, or graphics.
Less intrusive icons but working in 2.0 and 1.1, Original Author is Kitch
Mods introducing new content into the game.
Blame wube, they let people use uint32 as a real value
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives Electrical Furnaces an extra module slot.
Small changes concerning balance, gameplay, or graphics.
Modifies several early-game recipes to require the previous tier when they otherwise didn't, such as chests, furnaces, mining drills, inserter, armors, and more. Additional compatibility with Gotlag's Electric Stone/Steel Furnace and Muluna's Steam Steel/Stone Furnace.
Small changes concerning balance, gameplay, or graphics.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.