Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
The spaceship is wrecked, but thankfully the Auxiliary Power Unit is still working and can be used as a tiny infinite power source generator.
Small changes concerning balance, gameplay, or graphics.
Adds several new tiers of functional satellites and other payloads to expand gameplay into the space age.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]
Mods introducing new content into the game.
This mod adds in a planet Nekohaven. A lush planet with hidden dangers.
Mods introducing new content into the game.
Configure research cost for all technologies that require science packs, as well as research speed, energy use and module slot amount for all labs. Tech can be excluded from change by ID, lab energy use auto-scales with research speed. Includes custom commands to skip research of up to five tiers of core technologies.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the vanilla weapon sounds in the game, making your battles sound epic! More weapons will be added soon!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Too many different ore patches from all your mods got you down? This mod consolidates ores from BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores, which can be crafted into whatever ores you need. Built-in support for Space Exploration's core mining.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds 69 (1-9) instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 40-49 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 50-59 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lost crafting time is compensated. Your craft speeds up depending on your craft activity. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Finally, TRUE eco-friendly Factorio! Crashes on startup to save up to 500W of gaming power - unlike those EVIL AI mods using 1Wh per query. Your moral superiority is guaranteed!
Large total conversion mods.
Alternative fork of raiguard's Mouse-Over Construction. Instantly deconstructs all entities without progress bar.
Small changes concerning balance, gameplay, or graphics.