Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Roboports have doubled charging speed, energy buffer and charging pad count which now increases with quality. Perfect for bot-heavy bases without having to spam roboports.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The Krastorio 2 loaders will be able to load & unload through spaceship walls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 2 advanced night vision equipment's with extra research and clear vision. Forked to Factorio 2.0 and maintained by Lebothegizebo.
Mods introducing new content into the game.
Original mod by DellAquila. A expensive wall and gate that are indestructible.
Mods introducing new content into the game.
Shows you which requester chests are requesting from buffers, just search for "request".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 10 more pipe to ground variants, they connect to the vanilla pipe to ground!
Mods introducing new content into the game.
Lighted Poles Plus compatibility for Pyanodons Alternative Energy
Mods introducing new content into the game.
Adds a new biter type that uses acid in melee attacks and splashes acid on death. Forked version of the mod which brings compatibility with Krastorio 2, Schall Endgame Evolution and Milestones
Mods introducing new content into the game.
Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a toggle for radar coverage overlays on the map view, showing active and survey ranges.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Increases the slot count of the deconstruction planner. (configurable)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds precise RGB valued lab tiles. Can adjust the number of tile colors (2^3, 3^3, 4^3, 5^3), as well as changing the recipe between 'just give it to me now' vs more realistic late-game item.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that, on placement, simply forces vanilla lamps to be always on and the color of your choosing (default white).
Small changes concerning balance, gameplay, or graphics.
Removes the wood requirement from small electric poles. Adds a new recipe using 2 copper cables and 5 Iron plates.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.