Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A variety of tools to enhance your crafting queue. Quick craft to front, toggle queueing to front, pause crafting, requeue crafting, move queued crafts to the front/back, and cancel all crafts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Adds an adorable Siro-tan (baby harp seal) pet that galumphs around and follows you! Each player gets their own pet companion that performs cute actions like sleeping, wiggling happily, and showing love. Fully multiplayer compatible.
Mods introducing new content into the game.
A challenge mod that gives you a cheap The Linked Chest with only one channel but removes other item logistics options in exchange The goal of the mod if to encourage direct-insertion type of builds with a minimal traffic through the limited bottleneck of The Linked Chest (some circuit conditions usage may be required)
Mods introducing new content into the game.
A fork of the warehouse mod that only provides basic warehouses that are placeable in space
Mods introducing new content into the game.
Place your newly made and expensive overgrowth soil anywhere! Optional setting for Artifical type override.
Mods introducing new content into the game.
A Wall equipped with an accumulator. Wall with accumulator storing power (1 MJ). More settings to customize your wall and store more energy.
Mods introducing new content into the game.
Accurately displayes the expected resource value of a mining drill by factoring in mining productivity and resource drain (only use it on 1 drill at a time)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The combination of Krastorio 2 and Space Age currently has no valid path to complete the game. This mod adds the necessary recipes to bridge the gap at Space Research Data.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Change which side of the belt an inserter will drop on, but now it's unlocked with research.
Small changes concerning balance, gameplay, or graphics.
Updated Wood Gasification from cappie https://mods.factorio.com/mod/Wood_Gasification And included the K2 Greenhouse https://mods.factorio.com/mod/Krastorio2greenhouse None of these mods are mine, i just modified them to work with 2.0
Mods introducing new content into the game.
Boosts U-235 production in uranium processing and Kovarex enrichment so it is almost equal to 238 production.
Mods introducing new content into the game.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Part of the Stellar Horizons modpack, the Military module transforms combat in Factorio into a diverse, tactical, and ever-escalating battlefield. This pack introduces advanced turrets, powerful vehicles, enhanced defenses, and smarter, deadlier enemies to keep your factories on edge.
Collections of mods with tweaks to make them work together.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
This mod adds advanced target priority compatibility for rampant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.