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As the title says. Optional toggle for technonogy bonus and bulk inserters.
Small changes concerning balance, gameplay, or graphics.
Adds duplicate technologies to your tech tree to give immersive 'research the same thing again' gameplay!
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for Loaders Modernized and Space Exploration/Krastorio 2.
Mods introducing new content into the game.
Expands Mod Settings for Basic Chemistry. This Mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
Prevents core seams from generating on nauvis.
Small changes concerning balance, gameplay, or graphics.
Adds scalable versions of selected recipes to support higher throughput production.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins the assembling machines using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
A thrilling expansion for Lunar Landings mod that transports you to the frozen moon of Luna, a harsh yet beautiful environment orbiting Nauvis. Delve into its mysteries and harness advanced technologies to survive and thrive in this challenging new landscape, if you can survive the chilling trials ahead!
Mods introducing new content into the game.
Fixes trains losing group assignments. This mod will be removed once/if the main mod incorporates this fix or similar.
Small changes concerning balance, gameplay, or graphics.
Removes all research technologies that are not prerequisites for beating the game (and adds some small features to fix softlocks)
Small changes concerning balance, gameplay, or graphics.
Adds scaled up version of recipes, in order to get around the game limitation (60 crafting per second) faced by very high speed machines. This allows for true mass production under healthy UPS. Designed for supporting scaled up machines from “Schall Machine Scaling” mod. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Changes the character model to engineer girl for 2.0. But it's scuffed and not very likely to last as a good solution. But #girlpwr
Small changes concerning balance, gameplay, or graphics.
Original credit - AnotherZach - mods.factorio.com/mod/dark-science. Adds a darker version of the vanilla science packs, such that you need to research both the vanilla pack and dark pack to progress. This mod is a lighter - lower cost - version of the original. The rework is limited to the base game, space-age is as AnotherZach wrote
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a selection tool with configurable options for automatically setting logistic requester chests based on the crafter they insert into, and/or circuit settings for inserters pulling from crafters. Great for configuring bot malls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
自用插件,联系QQ:1456225838 感谢SkyPhase制作,我只是负责移植到2.0 不考虑支持质量模组,如果你会画图标,可以联系我 For personal use, please contact QQ: 1456225838 Thanks to SkyPhase for making it, I am only responsible for porting it to 2.0 I don't consider supporting quality modules, if you can draw icons, you can contact me
Mods introducing new content into the game.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces clutter in the crafting menu by hiding recipes that aren't craftable by hand.
Small changes concerning balance, gameplay, or graphics.
More Galore brings together More Ores! More Parts! More Alloys! and More Intermediates! for a new overhaul pack!(EXPERIMENTAL). This is a hard pack, not your Grandma's Factorio. 15 new ores, and 9 alloys, each with plates, gears, wires, sticks, and beams. Also adds in dozens of new intermediates, adds over 150 new in game resources, all integrated into vanilla recipes. Should be compatible with nearly everything. I'm sorry for doing this to you.
Large total conversion mods.
Having two machines on each surface just for that is tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.