Small changes concerning balance, gameplay, or graphics.
Just updated to 1.0 with new fixes and more content! This modpack is designed to massively ramp up the complexity of the vanilla game with Bob's mods, Angel's mods, Pyanodon's mods, Yuoki Industries, AAI, Logistics Trains, and more!
Collections of mods with tweaks to make them work together.
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.
Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.
Small changes concerning balance, gameplay, or graphics.
A combinator that displays a signal from the circuit network, with formating options.
Mods introducing new content into the game.
Automatically set newly placed filter inserters to blacklist mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unofficial fix for Geothermal Vents mod by Schmendrick https://mods.factorio.com/mod/Geothermal-Vents
A mod set recommended for multiplayer. Includes Space Exploration, Cargo Ship, and Food Industry. It is very difficult. Challenge with factorio expert players.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Losers and Nitwits' Mod: For us mere mortals, make the game short enough to finish in the duration of a LAN party.
Small changes concerning balance, gameplay, or graphics.
Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ
various fixes, updated configs, lots of cheats. Cheats are now on a toggle in mod settings, off by default
Large total conversion mods.
You can put modules in Stone Furnaces and Steel Furnaces too. All Furnaces, modded included, accepts Modules. As a bonus you can also put modules in mining drills and assembling machines that you could not before.
Mods introducing new content into the game.
turns the player into a biter. thats all at this time. not meant to be used for a real play thru
Have a new experience with NO BELTS. You can make from the start the Small Logistic Robot, the Small Logistic Chests and the Small Roboport.The Science Pack 2 now requires small-logistic-robot instead of belt, but consumes the same resources.
Mods introducing new content into the game.
Mods introducing new content into the game.