Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
Demolishers leave no remains, leaving entity ghosts intact. This mod was created specifically with Rampant in mind, where rogue demolishers will ram into your base and destroy your base and the ghosts used to rebuild it.
Mods introducing new content into the game.
Adds a mid-game foundation tile that can be placed on Fulgora's oil ocean. Only railway can be built on it.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Range and Rate of Fire option to the Long Range Turret Redux by LastNightdragon Original by Yehn. Original 2.0 Port Redux from LastNightdragon, Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets. Now with a balance option and turret range settings, more to be added
Mods introducing new content into the game.
New recipes allowing you to swap around science pack types on Aquilo. Very useful for infinite techs, but difficult to master!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the spawner graphics to more neutral ones for trypophobia. Previous by MobiusXIV, Original by Adil
Mods introducing new content into the game.
This mod introduces a straightforward set of train signals, enhancing the signaling system within the game. Simplifying train signals, it allows players to intuitively manage rail traffic with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Allows combat robots that expire due to their lifespan ending to drop a shell that can be refilled to recreate the capsule, to decrease the end cost of using them as long as they aren't destroyed.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Logistic Reactors will use bots to request fuel and remove spent fuel. Port of Logistic Reactors by Mylon
Small changes concerning balance, gameplay, or graphics.
This mod helps you to place entity if you have the item for: - Ghost entities - Upgrade Building Also Side Feature: - Auto Deconstruct Nearby Marked Entity
Small changes concerning balance, gameplay, or graphics.
Makes base artillery shells weaker but cheaper and adds a new explosive artillery shell that is more powerful but more expensive.
Small changes concerning balance, gameplay, or graphics.
Adds a button to your toolbar to quickly call your personal train to you.
Mods introducing new content into the game.
Changes the power pole recipes to how it was before 2.0, using copper plates instead of copper cables.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows hiding specific infinite technologies via mod settings. Supports a text field for Infinite technology hiding from other mods.
Small changes concerning balance, gameplay, or graphics.