Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Forked copy of `Train Supply Manager` by LordKTor. This is just a just an update to get the mod working with 1.1 while we wait on LordKTor return to the modding community. Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes fully automated refuelling.
Overhauls certain combat mechanics. Walls block most enemy projectiles from shooting over them such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls without problems. Flying units vehicles can fly over walls, but can still be hit by projectiles. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground. Also provides some collision utilities to for other mods.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does not include military features.
Beta version of https://mods.factorio.com/mod/Factorio-Tiberium, where we frequently upload unstable work-in-progress to allow testing on multiplayer servers, and easier beta access. If the main mod has a higher version number, then there is no new content currently being tested on this mod and you should use the main mod instead.