Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.
Adds a Requests tab to Helmod's summary window. You can request items needed for factory configuration through a construction robot, or create a blueprint for a constant combinator containing the item signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Polish, Czech and Italian.
Large total conversion mods.
This configurable mod aims to tweak some small parts of pYanodon's to be more reasonably balanced given the scope and difficulty of the modpack. Currently adds options to extend pole reach, rebalance fluid tanks, rebalance loaders, and nerf fish turbines.
Small changes concerning balance, gameplay, or graphics.
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds steampunk themed intermeidate recipes and technologies. These are useless on their own and should only be loaded as a mod dependency.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod replaces and add 400+ sounds! + Rampant Compat Fix
Small changes concerning balance, gameplay, or graphics.
This mod aims to provide you with an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game!
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Why should Spidertron have 8 legs? You can customize the number with this mod (affects ALL spidertrons). IMPORTANT: Due to a base game bug, Factorio will crash if you change this and then load a save that already has a spidertron on the ground. To work around it for now: Pick up your spidertron(s), save, change this value in mod settings and restart game, and put them back down.
Small changes concerning balance, gameplay, or graphics.
Hotfix for drag-placing belts to place correct ones instead of yellow belts, for the rapid mk1 and mk2.
Mods introducing new content into the game.
Search quickly for tags and train stops, and instantly jump to their position on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mod pack including Zirconium, Silica & Silicon, Aluminum, and Foundry. Modifies much of the early game and production chains throughout.
Collections of mods with tweaks to make them work together.
Lua libraries for use by other mods and submods that are parts of a larger mod.