With this mod you can change the cost of all recipes in game.
The required value is manageable in startup setting, by default this is 2x.
For example in vanilla crafting an iron gear requires 2 iron plates, with this mod, you'll need 4.
If the multiplier is set to 8x, you will need a more significant 8 iron plates, and so on with all the recipes.
But to avoid unbalancing the game too much, you can specify which recipes to ignore in the mod's configs. I've already added the base values there to save you time, but I recommend checking just in case :)
For cyclic recipes there is also a config file, by default [kovarex enrichment, fish breeding, pentapod eggs, and fruit maching for jellynute and yumako]
When you multiply the input amount of ingredients, you also get more seeds at the output.