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adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the Doc's Delorean and if my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious fire The Delorean has a equipment grid with optional size, HP is optional as well as the fire duration Pressing CTRL + SHIFT + F will toggle the Delorean's fire.
Mods introducing new content into the game.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Restores logistic request/trash slots to Rubia vehicles.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Set the maximum number of objects that can be applied, if the change benefits the object. [[I accept suggestions]]
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Demolishers aren't threatening enough when they sneak up on you. So now they also softly play Vergil's theme music.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions
Collections of mods with tweaks to make them work together.
Simple localization mod that replaces all mentions of Cerys plutonium with neptunium, for consistency with certain mods
Small changes concerning balance, gameplay, or graphics.
Allows you to control a beacon interface with circuit signals.
Mods introducing new content into the game.
Hides the frozen entity warning, to make building on Aquilo slightly less awful
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
修复多星球 / SE / Space Age 环境下因表面名大小写与 Orbit 归一化导致的崩溃问题;兼容 Nauvis、Vulcanus、Gleba 及其他星球。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Advanced Fluid Handling recipes are too complicated. Reduce intermediates, use normal pipes.
Mods introducing new content into the game.
Показывает уровень эволюции, количество убитых врагов (по желанию) и общее время игры. Окно можно перемещать, и его позиция сохраняется.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.