Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an endgame T4 quality module that can be used to guarantee a quality step, but comes at extreme runtime cost, and requires being high quality itself to get the most benefit.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds bricks, rebar, and concrete recipes using sand, stone, water, and iron plates. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Dynamic custom underground pipes with material cost based on vanilla values.
Mods introducing new content into the game.
Simple mod that adds a basic circuit board intermediate to crafting electronic circuits.
Mods introducing new content into the game.
A mod to assist developers with debugging and testing. View entity information. Demonstrates all GUI element types
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod disables natural enemy spawns only on Nauvis (spawners still exist and other planets are not affected)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ensures that Frost Biters does not modify Aquilo's terrain generation - when it shouldn't - namely, if they're not set to appear on Aquilo...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are you tired of doing things the normal way? Of recipes that do not make sense? Well, we have a solution for you! Change any item in the game to the letters of its name or vice a versa! Isn't that simple? And of course, there are some more recipes to help you manage the resources. Surely, this can only make things easier.
Mods introducing new content into the game.
Mods introducing new content into the game.
Utility to extract item data for the 'Production Calculator' Google sheet (see homepage). Not useful for anything else. Type "/h dump-prod-calc-data" in the console to see how to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows to make active/inactive all entities that support this within the selected area using cursor tool.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.