Placeable water. This mod allows the placement of water just like landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows alien artifacts to be crafted through the analysis of samples (intended for use on peaceful maps)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.
Allows you to move your player character using the mouse.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.
Acidic ore removal, a flamethrower ammo that removes ores. from u/berzer3's idea here: https://old.reddit.com/r/factorio/comments/ycnjw3/anyone_good_at_making_mods_here/
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes vehicles unminable or teleports players to spawn after mining/rotating a vehicle. Teleported players can't move until they are killed
Mods introducing new content into the game.
The secret to getting to space is in the planet's water... Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain. Multiplayer recommended. SEE WARNINGS ON MOD PAGE.
Mods introducing new content into the game.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.
Small changes concerning balance, gameplay, or graphics.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes vanilla recipes to be chained a little more: every armor requires the previous one, same for furnaces, power poles, etc.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Set a trains colour when it stops at a station using R, G and B signals
Mods introducing new content into the game.