Mods introducing new content into the game.
This mod adds Advanced Iron Processing and Synthetic Oil Processing to the game which will alow to produce Crude Oil over an Synthetic Oil production chain.
Mods introducing new content into the game.
Forces some waiting to recharge bots to look for new recharge locations when building additional roboports.
Adds a new chemical plant recipe for cracking Petroleum gas into Heavy oil
Mods introducing new content into the game.
Pressurized Fluids bridge for Exotic Industries (alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod allows to heavily customise the zooming behaviour, in particular it allows to: - change how far you can zoom out (and still see the world) - change how aggressive the zooming is (equivalent to changing mouse wheel sensitivity) - change at what position and zoom level the map opens - zoom in or out instantly with a single key stroke See homepage/mod portal/readme for a full explanation of how this mod works. Please report any bugs and usability issues you find to help make this mod better - your feedback is much appreciated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes trees' ability to reduce pollution, making the game difficulty less random and more fun.
An extension from “Schall Belt Configuration”. Supports mod “Krastorio”. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, 简体ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
A collection of mods to make the game more challenging. I of course do not recommend turning on all of them at once unless you really like hardcore difficulty.
Collections of mods with tweaks to make them work together.
Auto Barrelling machine will automatically barrel any given liquid without having to select a recipe. Supports all modded items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is still in development But! this mod contains some cool stuff. Check it out!
Mods introducing new content into the game.
ConMan allows ordering construction and deconstruction via circuit networks. Supports ordering individual constructions, or whole blueprints.