Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Execute Lua code via the compiler and by a mouse click in the game. Use /editor to find and get the compiler, admins can share access to an executable code to players. Possible use cases: [public] utility code, special triggers by player click. Designed to be simple, safe and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents adding technologies to research queue before actually crafting their science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution ("Global Network") Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Hides the research that space age adds for 'middle of the factory' materials because they annoy me with their very existence.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Change the color of the player depending on a circuit condition. By Using the red, green and blue wire signals you can change the color of your Engineer by selecting the output of a combinator. The output signal will be interpreted as a 8-bit RGB value and control the Engineers color which is updated every few game ticks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Increases base hand count of asteroid collectors, configurable. Pairs well with mods like No Quality that remove quality scaling from asteroid collectors.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Let you shoot firework rockets. Build mortar crate to auto deploy firework! Mortar supports circuit to control firing speed and range.
Mods introducing new content into the game.