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Globally tweak the range of all electric poles and substations, including those from other mods, using a simple multiplier.
Small changes concerning balance, gameplay, or graphics.
Smaller trains! So that you can make smaller cuter stations and more compact spaghetti. Graphics by Sacredanarchy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a smooth tracking camera allowing you to target and follow a moving train using the /track_train command or a custom shortcut. (default shift+T)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.
Mods introducing new content into the game.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
An abandoned artificial planet created long ago to harness the power of quality. Use your gathered knowledge throughout your journey to unlock all of planet OMNI potential. But be aware, the locals do not like visitors!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.
Mods introducing new content into the game.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces two vanilla friendly cargo bays with their own specialties!
Mods introducing new content into the game.
You are a few researches away from being able to safely extract the Boompuff gas without it exploding in your face! Use the gas in flamethrowers, or explosives production
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes collision from underground pipes so vehicles can drive through them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator that updates its first logistic section in sync of the platform it is built on, outputing the platform's missing materials for construction.
Mods introducing new content into the game.
Simple tweak that add requirement of using lube while mining tungsten
Small changes concerning balance, gameplay, or graphics.
All New Graphics!! A Mammoth Mk3 from Tiberian Wars!, my new rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.