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Mods introducing new content into the game.
F.A.A.T. where the F stands for factorio. Factorio is a game that eats lives. Aiming to help save marriages and jobs, we're introduce the addiction-timer. The timer defaults to automatically saving and then closing the game after 1hr (configurable) of play time.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Biolabs can only be crafted/placed on Gleba, now also require pentapod eggs to craft, require eggs to run and produce spores.
Mods introducing new content into the game.
PvP/TvT battle arena with bonuses every round against fortress. The losing team of each round gets bonuses and keeps them between rounds. Base respawns after each round with buildings.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
This mod makes rockets behave in a more realistic way, including more realistic orbital mechanics. Now compatible with Bob's mods!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod makes the bottom left quality icons on entities invisible.
Small changes concerning balance, gameplay, or graphics.
Standalone of my Bob and Loboty mod. Renames only the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail. Check out my other mods as well :D
Small changes concerning balance, gameplay, or graphics.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.
Replaces the research complete sound with the Save Big Money at Menards Jingle.
Small changes concerning balance, gameplay, or graphics.
More realistic Thermal power generation and Heat systems. Temperature now matters. Introduces a Pressure mechanic for Gasses. If you ever wanted to heat your Aquilo base with a heat pump, this mod is for you.
Mods introducing new content into the game.
Changes artificial and overgrowth soil placement to not overlap each other, making it easier to place economoically.
Mods introducing new content into the game.
This mod makes the game accessible to the blind and visually impaired, by converting visual features into audio features. Note that running this mod fully requires some config changes, as well as the mod's own launcher from the GitHub releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.
Small changes concerning balance, gameplay, or graphics.
Concrete (and other tiles) will place at your feet! That's as simple as it gets. There is a blacklist in the mod settings so you don't use up all your stone in early game. Use the item name, not the tile name, in the blacklist (eg. stone-brick NOT stone-path). Shift + Numpad+ : Increase Size Shift + Numpad- : Decrease Size Shift + Numpad* : Pause/Unpause Happy Feet
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.