Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows the creation of filters in the slots of the containers. [[I accept suggestions]]
Mods introducing new content into the game.
Simply has every currently available train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing).
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Normal bots are faster, but idle bots will gradually malfunction and require lubricating.
Small changes concerning balance, gameplay, or graphics.
A few functions about map chart tags. Includes alignment to chunks, auto-append position or chunk coordinates to tag text. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do your science on Gleba, the best planet, simply adds a alternative lab, with custom animation, for use on Gleba, with 4 module slots, and 4x research speed.
Mods introducing new content into the game.
Toggle constant combinators, power switches, and locomotives on or off using a hotkey (default: F). Plays different sound cues for on/off toggles. Should work with most modded constant combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you blueprint rocket silos, copy the silo inventories into the blueprint so they become ghosted items on placement (Factorio 2.0+). Toggle via toolbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NoEggs is a extremely simple mod that someone asked me to make on the fly. All it does is remove eggs from the productivity-module-3 recipe and replaces them with carbon fiber. Additionally, it edits the research tree so that the altered recipe fits in.
Small changes concerning balance, gameplay, or graphics.
Adds the Laser Scythe: a tesla-turret-based tower that sweeps a massive red laser beam across enemy formations.
Mods introducing new content into the game.
Launch satellites into space and let them be your eyes in the sky! After launching sufficient satellites, unlock the ability to toggle on and off the fog of war, scan new territory, or enter "Satellite Mode".
Mods introducing new content into the game.
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.