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Adds StarCraft sound effects for various bits of gear. 2.0 version port of https://mods.factorio.com/mod/K2_StarCraft_SFX
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds area and precision beacons, each with their own niche use. Area Beacon: A beacon that transmits up to four modules effects over a large area with more severe falloff and diminished per module effects. Precision Beacon: A beacon that accepts productivity and quality, but will have no effect if more than one beacon is affecting a machine.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds artillery remotes and turrets specific to each ammo type for the Realistic Artillery Shells mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a lot of additional quality levels. Be aware that this mod is not balanced and can lead to extremely cursed builds.
Mods introducing new content into the game.
puts a pitched up and looped soundbite of heavy chewing over the electric mining drill noise.
Mods introducing new content into the game.
Includes a 3x3 storage depot with a techy art style. Storage sizes are configurable.
Mods introducing new content into the game.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the Tank flamethrower to a sulfur thrower instead, with sulfuric acid ammo.
Small changes concerning balance, gameplay, or graphics.
Too many different ore patches from all your mods got you down? This mod consolidates ores from BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores, which can be crafted into whatever ores you need. Built-in support for Space Exploration's core mining.
Small changes concerning balance, gameplay, or graphics.
Sets the stack size for circuit network items to 50, making the display panel, power switch, and programmable speaker stack to 50 again.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.
Provides access to raw data in the control stage. see Kuxynator's Prototype Export
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This makes Advanced Fluid Handling a little more simple. Intermediates are replaced by the sum of the plates that are needed to make the pipe.
Small changes concerning balance, gameplay, or graphics.