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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Entities will minimal consume electricity when they are inactive. [[I accept suggestions]]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
2 types of traversable shallow water will be generated on the shoreline. Original mod by kafoaai, updated for 2.0.
Small changes concerning balance, gameplay, or graphics.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
A fork of Frozen Nauvis, removing the need for heat pipes on Nauvis and introducing several small tweaks.
Small changes concerning balance, gameplay, or graphics.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows customizing heat exchanger input/output parameters and steam turbine power output while maintaining the original energy balance ratio. Features include automatic output temperature calculation and configurable steam-to-power conversion ratio.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Modifies the cost of heating towers to reflect their increased default heat.
Mods introducing new content into the game.
Original by GNeutrality. Super-lightweight access to hidden creative items in freeplay. Adds an infinity pipe to the player's starting items and/or adds a recipe to craft them for free.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Non-radioactive high-density jetpack fuel. For Krastorio runs and the dreaded geiger counter sounds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes all resources infinite. extends from sonaxaton‘s. does not affect ups.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds fish related content, also there's coolbiters now apparently, adds fishy science and evil science.
Mods introducing new content into the game.
Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.