Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod replaces the engineer character with our beloved ogre. Now for factorio 2.0!
Small changes concerning balance, gameplay, or graphics.
“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla combat robots have ridiculously short lifetime. This minimalistic mod allows adjusting the robot lifetime. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Combinator that outputs rocket payload fullness (0-100%) as virtual signal S when wired to a single rocket silo. Unlocked by Circuit Network.
Mods introducing new content into the game.
Attempt to port the original Electric Furnace mod by GotLag to 2.0 with optional nerf to stone and steel furnaces.
Mods introducing new content into the game.
A chest that will instantly destroy any items placed inside. Crafting price: 1x Steel Chest
Small changes concerning balance, gameplay, or graphics.
Adds a selection tool to quickly remove all red and green wires in a dragged area. Activate via shortcut (default: CTRL+SHIFT+C) or hotbar icon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes inserter arm and held-item animations for cleaner visuals and improved FPS/UPS in megabases.
Small changes concerning balance, gameplay, or graphics.
Reduces the crafting cost of accumulators and adds a multiplier to increase output.
Small changes concerning balance, gameplay, or graphics.
Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!
Mods introducing new content into the game.
Mods introducing new content into the game.
Rearranges some connections between the planets of the Starmap: Nexuz.
Small changes concerning balance, gameplay, or graphics.
Adds a balanced electric heating tower, intended for Aquillo islands
Mods introducing new content into the game.
My take on Atomic Artillery with lighter crafting requirements and a bigger stack.
Mods introducing new content into the game.
Automatically sets storage container filters if they include items of a single kind at the time of construction. Helps queue storage chest replacements in a single pass.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in railroad crossing bells for the moment. I recommend to have Stop Playing enabled on the speakers, sounds are made to be loopable.
Mods introducing new content into the game.
Fork of Intercontinental Rocketry Settings allow you to specify the how many copies of each planet you want (up to 20 copies of the original planet) Also includes support for some modded planets (for additional mod support please open a discussion) Sales pitch - Every planet in Space Age, generates additional subplanets, allowing you to start fresh with any planet at any time.
Mods introducing new content into the game.
My take on RITEG or RTG. For when you want nuclear power but not that much.
Mods introducing new content into the game.
Enables fast replacing the base game substation with the pylons
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.