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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Quickly move items between inventory entities, chests, trains, etc. Cutting your own inventory out of the process.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes AAL science packs much easier to craft. Works with AAI. Plans to make it function with other mods in the future (like Dark Science and Science Bottles).
Small changes concerning balance, gameplay, or graphics.
Rebalances the AAI Loaders in a sane manner. Specifically, it makes the loaders get unlocked with the respective logistics technology and their recipes similar to those of splitters.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds burner and electric variants of offshore pumps with different power requirements and recipes
Mods introducing new content into the game.
Lightweight mod to remove the Calcite cost of smelting ores into molten metals
Small changes concerning balance, gameplay, or graphics.
Simple mod adding 50% built-in productivity to cryogenic plant. Also reduces module slots to 4 (toggleable in settings)
Small changes concerning balance, gameplay, or graphics.
Simply has every currently available non-train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing). Excludes King Jo's vehicles for brevity (making another mod for those)
Collections of mods with tweaks to make them work together.
Adds a combinator that sets Space Age infinite research based on a signal. Added support for custom infinite technologies
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds area and precision beacons, each with their own niche use. Area Beacon: A beacon that transmits up to four modules effects over a large area with more severe falloff and diminished per module effects. Precision Beacon: A beacon that accepts productivity and quality, but will have no effect if more than one beacon is affecting a machine.
Mods introducing new content into the game.
Показывает уровень эволюции, количество убитых врагов (по желанию) и общее время игры. Окно можно перемещать, и его позиция сохраняется.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Downscales non-UI graphics to 1/8th size. This mod was made by hand in a flickering terminal using ffmpeg and bash, mostly.
Large total conversion mods.
Inspired by someone's dream on the Thomas the Plank Engine subreddit. This mod aims to make it real.
Mods introducing new content into the game.
How many times you needed to just multiply by -1 all signals? Or "let all positive pass"? And each time you open combinator, set "each" for input, and "each" for output... This mod does just that: by default combinator set to "each". Configurable. RU: Автоматически настраивает арифметические и логические комбинаторы при их установке или размещении из чертежа, используя заданные глобальные и личные параметры.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alright, listen up, I’m not just any mod—I’m the grand finale, the last one to load
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
version:0.4.2 在太空平台上开始游戏!发射独特的启动包来解锁位于其他星球的平台,捕获多种新添加的星岩来发展下去 Shang
Mods introducing new content into the game.