Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A silly, for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of having to check the alert location each time it fires. WARNING: ALPHA status! CAUTION: Makes some permanent force changes to games loaded with the mod active. Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightning rods and lightning collectors are now the same size and can be upgraded easily
Small changes concerning balance, gameplay, or graphics.
Makes the medium electric pole available at the start of the game, and changes its steel requirement to iron plates.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
Changes the recipe for Rails to require 1 wood. Recommended with a mod that lets you automate wood manufacturing.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the name of the turbo transport belt into tungsten belt, just like in the prerelease.
Small changes concerning balance, gameplay, or graphics.
A compatibility mod between any other mod and Story Missions. Hides, researches or enables all non-vanilla technologies based on which technologies are already researched or disabled. This supersedes my GasHeatStory mod.
Small changes concerning balance, gameplay, or graphics.
[Custom fix to mod] This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Changes volume of players in a Discord voice channel to match their position in Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
bobs mod + Space-age の際に途中詰まないようにレシピを追加します。著しくゲーム性が変わる可能性があります(特にグレバ)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.