Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds infinite productivity research for intermediates and other useful ingredients not covered by existing vanilla, Space Age, or modded productivity researches. Adds Space Age productivity techs to the vanilla base game where missing. Extends base game level-capped technologies to infinity.
Small changes concerning balance, gameplay, or graphics.
Adds recipies to Voidcraft that makes it easier to produce quality materials.
Mods introducing new content into the game.
Simply has every currently available non-train vehicle mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all of these vehicle mods (mainly used for compatibility testing). Excludes King Jo's vehicles for brevity (making another mod for those)
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Prioritize selected ghosts, deconstruction orders, and upgrade orders by temporarily pausing matching work outside the selected area. Tested only in single player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It requires vast quantities of materials before becoming operational, and even after starting up, it demands considerable time. Yet its productivity is overwhelming. Can you master this troublesome electric furnace?
Mods introducing new content into the game.
Mods introducing new content into the game.
Ever want that juicy 1 grid to be useful? Why that Inserter have to be on ground when it can be on top of the machine
Small changes concerning balance, gameplay, or graphics.
Fix for Oil hauler to let it work with AAI system. Also fixing default car and tank
Small changes concerning balance, gameplay, or graphics.
Adds a technology and a recipe for melting metallic asteroid chunks into lava
Mods introducing new content into the game.
Adds randomly generated science in between existing technologies. Some seeds might not be possible. Here be dragons!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
The mod adds a new small branch of development related to Salt and Chlorine.
Mods introducing new content into the game.