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Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve.
Large total conversion mods.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
A collection of tools that should be available early. <Does nothing at present>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Animated wind turbines that turn into with the wind direction. Limited to MK1 only
Mods introducing new content into the game.
Adds a new Greenhouse, as well as gameplay involving wood automation and usage.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Press Shift+F9 to zoom out to 0.35 ~ you can set this value yourself in mod options. If you press F9 without a modifier, by default it sets zoom to 1. CTRL+F9 sets zoom to 2. You can also set these hotkeys in the game's controls section, and the one this mod adds is inside the mod controls section.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Small changes concerning balance, gameplay, or graphics.
Bork bork bork! Changes sound effects for construction bots. By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reverts the Space Science recipe and technology path to the pre-release version with Uranium-235 and Research Rockets
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tweaks the spawnrates for the late-game biter tiers, resulting in 100% behemoths when evolution reaches 0.95.
Small changes concerning balance, gameplay, or graphics.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the atom bomb damage and range through two configuration options. Be careful with the range modifier.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.