Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows you to ride/follow the energy beam so you can enjoy the carnage with popcorn.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Utility Station which combine the properties of roboports and substations.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Replaces textures for all transport belts to a darker, cleaner look. Will tweak later
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x2
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
exotic space industries remembrance(関連Mod含む)を日本語化します。LLMで翻訳し、人力で修正しました。表記ブレや誤訳・おかしなところがあれば修正します。 惑星Mod 日本語化パックで日本語化しているものは含みません
Translations for other mods.
Ores that would normally require fluid to mine, are now mined normally, but need to be washed with corresponding fluid. Designed for use with Angel's infinite ores, RSO, Bob's and Clown's mods. Patched by AivanF for Factorio 2 support.
Mods introducing new content into the game.
Configurable evolution thresholds for Armoured, Cold and Explosive biters (when present). Spawner evolution is adjusted in data stage; a lightweight runtime filter prevents small special biters from appearing before the configured evolution threshold.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An expensive, late-game module that increases speed at no cost to quality or energy usage.
Mods introducing new content into the game.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with. This mod will make the minerals infinite, when you place a mining tool on the ground it will mine a lot of minerals. Always test the mods you install on a new save and backup the saves you don't want to lose.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small and Medium power poles have their area increased to match wire reach. The ranges allow for power to reach inserters and over buildings for better QoL.
Small changes concerning balance, gameplay, or graphics.
Allows fast insert and stack transfer of items into chests with limited inventory size, without having to manually click on each slot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Get rid of excess fluids by dumping them into the ocean. Get rid of items by dilluting them in water, creating waste water. Offshore dump can be placed into any ocean or on a space platform.
Mods introducing new content into the game.
Enables belt immunity for players and vehicles, with no need for equipment. Hides Belt Immunity Equipment technology and recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes all qualities perform like legendary, removing the need to manage the quality system.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.