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Advanced nukes that selectively target either hostile forces or natural obstacles. Inspired by the Warp Nuke from Warptorio.
Mods introducing new content into the game.
A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small tweak that makes nuclear reactors turn themselves off when they are at maximum heat, until they reach the configured lower-bound threshold. This ONLY applies to newly built reactors. Reactors built before installing this mod will not be smart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Instantly create a deconstruction planner filtered to the hovered entity for fast, precise cleanup.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a continuation of tjson's mod. This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to connect underground conveyor belts in any way using the linked-belt entity.
Mods introducing new content into the game.
A train-stop combinator that validates each train's dedicated buffer individually, instead of pooling all station storage together. One main unit wires to the station; empty 'buffer probe' shells each wire to a single train slot's chests. The main reads every probe's network independently and calls a train only when that slot's buffer is actually ready. Inspired by Simple Train Combinator by Odja_Anarchist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dynamic size belt splitters with item filtering for Factorio 2.0. Based on SmartSplitters by ThaPear, ported to 0.13 by EurypteriD.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Advanced target priority manager for turrets. Dynamically discovers all modded enemies (including Rampant), supports batch selection, presets, and intelligent sorting by turret damage type vs enemy damage resistances. **Note: Be careful with the "Auto Update" option. It does what it says and can easily overwrite already configured turrets**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Embrace forbidden layouts! Removal of full stack of spent fuel and requesting fresh fuel. No need for inserters to reach.
Small changes concerning balance, gameplay, or graphics.
Inserters whose filters are set from the circuit network use each filter signal's COUNT as a per-item hand stack size, trimmed by what the drop target already holds. Lets a circuit-filtered inserter load an exact amount with no overshoot. Useful on its own, and pairs with Precise Train Logistics for exact train loading.
Mods introducing new content into the game.
Makes smart inserters research already available to be researched with Lignumis science packs.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.
Large total conversion mods.
Mods introducing new content into the game.
Adds Smart Inserters support for Massive Planets and More.
Collections of mods with tweaks to make them work together.