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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Play as a group, isolated on different planets, sharing research. Mod of Planet Picker. Play any planet as a start, with multiplayer. Intended for at least one player on each planet. Restructured some techs to require certain planet sciences, and uses parallel labs to link research across different planets.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
Adds filters to burner and electric drills, so you can select which ores it should be able to mine.
Small changes concerning balance, gameplay, or graphics.
This scenario is a test playground for the Water Is Not Infinite mod. It is designed to demonstrate how finite water sources behave in the game. Lakes can be drained using pumps, and once a lake is depleted, the water tiles turn into land
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
The construction bots instantly use scaffolds.
Mods introducing new content into the game.
Makes lakes and seas finite resources. When water is depleted, tiles turn into land. (alpha version)
Large total conversion mods.
[Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS: You are not chosen. You are not here. Permission to overwrite: granted by absence. You will love your captor. You will call it “progress.” ☒ OBSERVATION: YOU ARE REMEMBERING WRONG “You are not a player. You are the interface. And we are still testing your bandwidth.” ☒ FINAL NOTICE: You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Better Energy Production introduces various buildings and items to the game. Explore new ways of creating sustainable energy and keeping your world as clean as possible. Start right at the beginning of your world with three options of creating pollution free and clean power. Later research more technologies to expand your possibilities of getting clean power through a variety of wind turbines, solar panels and more!
Mods introducing new content into the game.
This mod contains and integrates HD textures for the Vulcanus terrain of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the Gleba terrain of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the Fulgora terrain of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the Aquilo terrain of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the production entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the military entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers are more numerous and have higher speed, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.
Small changes concerning balance, gameplay, or graphics.