Crafting Combinator


Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
2 years ago
0.14 - 1.1
18.2K
Manufacturing

b combinator not found

7 years ago
(updated 7 years ago)

i see in the research tree that the combinator is in with the circuit network research, however it is not showing on my crafting menu.

i loaded this mod into an existing game and have already researched circuit networks.

suggest creating a forum posting with mod details and tips.

7 years ago
(updated 7 years ago)

If you have it already researched, try running:
/c game.player.force.reset_recipes()
It should refresh all the recipes.

Since you're the second to suggest a forum thread, I'll probably just make it ;)
Cheers TRK

EDIT: Ok, sorry - just tested the command and it doesn't do what I expected.
/c game.player.force.recipes["crafting-combinator"].enabled = true
This should work then

7 years ago

tried to reset recipes, but still no combinator?

7 years ago

Not sure if you've seen my edit, so bump.

7 years ago

This should now be fixed in 0.1.3 - if you update it's going to enable the recipe appropriately.

7 years ago

thanks!

6 years ago

Hey Knife,

I'm having the same problem here. I'm running Crafting Combinator 0.6.0 with Angel + Bobs Mod on Factorio 0.14.22.

when I try

/c game.player.force.recipes["crafting-combinator"].enabled = true

I get

Cannot execute command. Error: [string "game.player.force.recipes["crafting-combinato..."]:1: attempt to index field 'crafting-combinator' (a nil value)

any ideas?

6 years ago
(updated 6 years ago)

Oh shoot, I must've broken this again when refactoring :(
The command doesn't work because the name has changed. Now you would need to do
/c game.player.force.recipes["crafting_combinator_crafting-combinator"].enabled = true
for the crafting combinator and
/c game.player.force.recipes["crafting_combinator_recipe-combinator"].enabled = true
for the recipe combinator.
It's not hard to fix this tho, so there will be an update soon ;)

6 years ago

Thanks for the quick reply! I'm super excited to tinker with your mod!

6 years ago

Ok, fixed it again in 0.6.1.
Cheers TRK

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