SpaceBook (manager for multiplayer gaming)

Manager for multiplayer gaming : manage forces/teams/stances, players/rights/login/guests/bans, prepare map with spawning zones and resources.

5 years ago
0.13 - 0.15
Unnamed license
6 years ago
Latest Version:
1.0.27 (5 years ago)
Factorio version:
0.13 - 0.15
7474 times

For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.


1.0.27 - factorio 0.15 compatible
1.0.26 - correct a strange bug in on_player_left_game
1.0.25 - add a validity check on player_mem.promoter.valid in update_window()
1.0.24 - correct a bug with the spacebook tools when selected area has 0 size
- try to minimize the number of calls to update_nb_players_force().
1.0.23 - add a button to launch RSO generation at force spawing point (if RSO mod installed...).
Using"RSO", "addStartLocation", pos, player)
See RSO doc for more information :
1.0.22 - add a spacebook tool item+menu to prepare map (generate ore, fluid patches, wipe resources, wipe trees, kill aliens in an area, etc...)
- reorganize whole code for local functions
1.0.21 - try to detect autopvp to avoid automatic guest force assignement.
- when initial guest force assignement, set player_mem.force.
1.0.20 - correct a bug when changing rights of a disconnected player.
1.0.19 - factorio 0.14 compatible
1.0.18 - problem to reintegrate body after avatar deco and force destroyed...
(do not reset player_mem.force anymore in init_player)
1.0.17 - updated utils + message_force bug
- add inventory slots to force guest, not to lose items during force changes.
1.0.16 - integrate new backer_name function
1.0.15 - adapt to new find_entities working on whole surface.
- new message_force function
1.0.14 - corrects a migration version compare mistake, password check default off (because tehre is password feature on factorio servers now)
1.0.13 - integrate new sprite buttons. bug on the scanner on ghosts.
1.0.11 - use force events, in case some other mod creates or merge forces. If mod installed on an existing game, do not change force of players. Correct init_player. Change close_windows.
1.0.9 - correct bug on time functions migrated to surface
1.0.8 - adapt mod to new API connection/deconnexion events.
1.0.7 - 0.13 compatible. restrictions on force neutral (that hosts resources, trees, rocks, etc...). No more window popup on avatar teleport. Rework of initialisation routines. Custom license.
1.0.4 - correct a bug when installing on an existing game with players deconnected.
1.0.3 - main bar icon with yellow glow while player shielded/immune (purpose: not to forget to unshield). Correct the message when force become friend in one-way with another force (no automatic reciprocity).
1.0.2 - unbanned player is activated again.
1.0.1 - hange button locations/priority. Minor bugs.
1.0.0 - Initial release!