SmartTrains
Train UI
- Train: Choumiko (L-CCC-L): The name and type of the train. In this case: 3 wagons (C) with a locomotive (L) at the front and end. The type is used to determine the refueling station for Autorefuel.
- Displays an overview of the trains schedule and rules
- Save as line: Saves the trains schedule as a line.
Trainlines UI
Overview of lines managed by SmartTrains. Accessible by opening a locmotives or trainstops GUI.
Shows the number of stations for the lines, as well as the number of trains assigned to the lines.
Un/checking the 'active' checkbox will un/assign a train to the line. Unassigning a train removes it from the line, but keeps the schedule intact (minus the goto rules)
You can delete lines by checking one or more 'marked' checkboxes and then clicking 'Delete marked'.
To rename a line mark one line, type in the new name and click 'rename'.
Clicking the rules button opens the UI for line rules.
Line Rules
- Line #: Outputs the assigned line number at a smart train stop.
- use station mapping: Maps the numbers passed via Signal # or Station # to different stations
- Go To Station
- Signal #: The train will ignore the normal order of station on the line and travel to the station specified to the signal lamp.
- Station #: The train will go to the station # specified in the text box.
- The station the train will choose to depart to is determined in this order:
- 1st, if Signal # is checked and the signal lamp has a valid station # input to it, the train will choose this station.
- 2nd, if Station # is set to a valid station #, the train will choose this station.
- Last, if neither of the previous are true, the train will proceed to the next station in the line.
- Note: If the train leaves due to the waiting time passed, it will always go to the next station.
Smart train stop
The smart train stop has two additional components compared to a normal train stop
- The signal lamp: Only used in combination with the "Signal #" rule. When a train leaves the station because its waiting conditions became true, it goes to the station specified by the signal in the lamps condition.
Notes:
The condition does not have to be fulfilled, as long as the train leaves before its waiting time is over it will use the signal.
If a train should leave when the condition is true, simply set the condition in the train schedule / line to the same as the lamp condition and connect the lamp to the trainstop via red or green wire.
- The signal output: Outputs various information about the train currently at the station:
Signal output:
- : Number of cargo wagons
- : Number of locomotives
- : Number of players in the train
- : 1 if a train is at the station, 0 otherwise
- : The line number assigned to the trains line, 0 if not on a line
- : The lowest fuel in a locomotive of a train (in MJ)
- : The number of the station
- Outputs the number set in the mapping or
- outputs the position in the trains schedule if there is exactly 1 line
- : The # of the station in the schedule where the train is going (set for 1 tick when the train leaves)
- Additionally it outputs the trains cargo
Station Mapping
- Accessible when opening a station GUI.
- Allows stations to be assigned a number. If a line has "Use station mapping" selected, it will try and go to the station with the corresponding number when used with the Signal # or Station # rule. (As opposed to going to the station at the number in the schedule)
- Todo: make that description less confusing..
Refuel
- Checking Refuel in the trainline or train UI will add a refueling station to the end of the trains schedule, once that train needs refueling and remove it once it is done.
- The refueling stations name is "Refuel L-CCC-L" for a train with type L-CCC-L. If no such station exists, it will use "Refuel" as the station name.
- Trains like L-CCC, L-CCCCCCCCCCC will look for a station named "Refuel L"
Global Settings UI
- Refueling: Sets the lower and upper limits for available fuel. If any locomotive of a train is below the lower limit, it will add the refueling station, if all are above the upper limit again it will get removed.
- Update intervals: Number of ticks between updating the constant combinators at smart train stops.