Attach Notes

Attach notes to combinators, entities... almost everything + Adds signposts.
a month ago
0.16 - 0.17
7869
Owner: 321freddy
Source: 321freddy/attach-notes
Homepage: https://forums.factorio.com/viewtopic...
License: GNU LGPLv3
Created: 1 year, 6 months ago
Latest Version: 0.3.1 (a month ago)
Factorio version: 0.16 - 0.17
Downloaded: 7869 times

Forum Post    Github

Known Issues

As of 0.17 it is no longer possible to blueprint notes on entities as the new modding API made it impossible.
If you want this feature tell the devs to implement this request: https://forums.factorio.com/viewtopic.php?f=28&t=70315

Description

Attach notes to combinators, entities... almost everything.
Also adds signposts.

How to use

Entity notes (attached to buildings)

Entity notes can be created by clicking on the entity and then clicking on the blue note button on the top left corner of the screen. Notes are saved automatically. The note will be shown fully when hovering over the entity.

Signposts have to be researched first (red science).

Blueprint notes (pre 0.17)

To view blueprint notes hold the blueprint item in your hand and edit the note by pressing the blue edit-button in the top right corner of note preview window. Alternatively you can right click the blueprint in your inventory to edit the note.

Stick to the modded note window when editing title and icons of the blueprint.
Clearing all the icons will restore the default ones.

Notes are saved automatically and will be correctly stored in the blueprint strings for sharing.

Contributors

curiousinternals