- Added a fix so that the mod loads with warptorio2_expansion
- Added Fire Damage to the Antimatter Nuke
- Lowered the Antimatter Nuke Range
- Buffed the Antimatter Nuke Rolling Damage
- Added Energy Required to all Teirs of Machines & Items
- Added new experimental setting to relocate items into their normal vanilla locations
- Updated all items in Weapons to respect the new setting above
- Updated ammo based on Feedback.
- Updated Ammo Costs and added an Alt Recipe that consumes Uranium Ammo
- Adjusted Turrets Damage & speed
- Adjusted Wall and Gate Cost
- Adjusted Science and Techs
- Fixed Laser Turret Range, Energy Buffer and Consumption.
- Updated for Factorio 1.1
- Removed Railgun and Darts
- Updated Technology Dependencies
- Fixed MK2 Laser Turret Recipe
- Adjusted Antimatter Bomb Recipe to require Plutonium
- ZomebiesExtended Weapons now requires the ZomebiesExtended Power Mod
- Merged MK1 Guns and Ammo Tech
- Merged MK2 Guns and Ammo Tech
- MK3 remains its own Tech.
- Fixed issue with upgrade planner not upgrading modded items
- Adjusted Walls and Gates Health. Less Op in Vanilla.
- Added Gun, Laser and Flame Turrets Mk1 & Mk2
- Removed the MK2 Antimatter Bomb
- Fixed up the Graphics and Tweaked the MK1's Cost and Effects.
- Added Rifle Graphics
- Added Sniper Graphics
- Added Tier Indicators to all guns & lauchers
- Updated the MK1 Antimater Bomb Graphics
- Lowered the Mag size of all Ammo to 10(Was 100).
- Adjusted some Gun/Ammo costs.
- Updated for Factorio v1
- Intial creation of mod in v18