Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update
Version: 0.8.2 Date: 2021-05-22 Features: - Added library "zk_lib" as util for data stage Changes: - Fixed "auto-mining" for multiplayer Notes: - Refactored some code
Version: 0.8.0 Date: 2021-05-13 Features: - Added library "fakes" Changes: - Changed description Notes: - Changed README.md - Added CONTRIBUTING.md
Version: 0.7.16 Date: 2021-04-27 Changes: - Changed maximum value in "restrict_building" addon to 100 (use with cautious, it may impact on your perfomance too much)
Version: 0.7.14 Date: 2021-04-14 Changes: - Removed translation "too-long-nickname" because a similar translation exists in Factorio.
Version: 0.7.12 Date: 2021-04-13 Changes: - "Teams" addon was moved to mods.factorio.com/mod/teams-zo because it works differently now
Version: 0.7.10 Date: 2021-04-12 Changes: - Changed commands and localization slightly
Version: 0.7.8 Date: 2021-04-11 Bugfixes: - Fixed loading of the mod (big since ~v0.7.0)
Version: 0.7.6 Date: 2021-04-11 Features: - "Teams" addon: new team saves technologies of a "parent" team Changes: - Changed some localization - Improved commands and its stability Bugfixes: - Fixed some events of "timesaver for crafting" addon Noted: - Refactored some stuff
Version: 0.7.4 Date: 2021-04-09 Bugfixes: - Fast fix for /team-list
Version: 0.7.2 Date: 2021-04-09 Features: - "Teams" addon: - Improved output of commands - Output of /show-team looks cleaner and obvious Changes: - "Teams" addon: - Input is safer now Bugfixes: - Changed description of "Teams"
Version: 0.7.0 Date: 2021-04-09 Features: - "Teams" addon: added new commands: - /remove-team <team name> - /show-team [team name] - /team-list - /kick-teammate <player name> - And improved /create-team <team name> (also, it was /create_team, btw) - And added interface "zo-teams-core" + mod events Changes: - Simplified data and actions for addons which don't have events bugfixes: - Fixed loading of commands (it caused desync, bug since v0.6.6)
Version: 0.6.8 Date: 2021-03-27 Bugfixes: - Fixed events of "timesaver-for-crafting"
Version: 0.6.6 Date: 2021-03-26 Changes: - Changed handling of commands inside zk-lib for addons (it's steadier and simpler now) - Added example about addons - Optimized sounds of zk-lib
Version: 0.6.4 Date: 2020-12-22 Bugfixes: - Addons works steadier with same mods
Version: 0.6.2 Date: 2020-11-29 Changes: - Updated some info
Version: 0.6.0 Date: 2020-11-26 Bugfixes: - Fixed default events of addons on Nth tick Major features: - Separated addons to "safe" addons and insecure addons in order to avoid restarts Changes: - Refactored Note: - Removed some hidden data for Factorio 1.1
Version: 0.5.0 Date: 2020-11-22 Bugfixes: - Fixed core init for fresh maps Changes: - Changed modes for addons - Added a notification about not enabled addon - Hid a secret message Note: - I quess, it's stable version for current addons
Version: 0.4.4 Date: 2020-11-22 Bugfixes: - Fixed initialization of addons (not all cases are tested) - Event listener works with "on_configuration_changed" now
Version: 0.4.3 Date: 2020-11-22 Major features: - Added and adapted https://mods.factorio.com/mod/CopyAssemblerPipeDirection as an addon - Added and improved https://mods.factorio.com/mod/adrenaline as an addon Bugfixes: - Fixed tick events of mutual addons when they were disabled
Version: 0.4.2 Date: 2020-11-22 Major features: - Added "Private electricity" from https://mods.factorio.com/mod/diplomacy as an addon - Added "Restrict building" from https://mods.factorio.com/mod/diplomacy as an addon Bugfixes: - Improved stability Changes: - Updated the warning about addons
Version: 0.4.1 Date: 2020-11-21 Major features: - Added and modified https://mods.factorio.com/mod/searching-flashlightR as an addon Changes: - Improved localization
Version: 0.4.0 Date: 2020-11-21 Bugfixes: - New loading of addons to improve stability when addons didn't raise their init function - SOME addons with global data works BETTER in multiplayer THAN in singleplayer! BUT it didn't work so well with addons which have event "on_tick" and interact with global data in the event. Notes: - Refactored loading of addons with core of the mod
Version: 0.3.5 Date: 2020-11-20 Changes: - Applied auto-settings to prevent some possible bugs Notes: - Slightly refactored
Version: 0.3.4 Date: 2020-11-20 Changes: - Added a warning about addons Bugfixes: - Applied a workaround for correct loading of some addons when you turn them and they wasn't initialised due to "temporal logic"
Version: 0.3.3 Date: 2020-11-20 Major features: - Added improved addon https://mods.factorio.com/mod/timesaver-for-crafting
Version: 0.3.2 Date: 2020-11-20 Changes: - Fastfix
Version: 0.3.1 Date: 2020-11-20 Changes: - Improved localization - Made addon system more comfier
Version: 0.3.0 Date: 2020-11-19 Major features: - Added addon https://mods.factorio.com/mod/auto-mining - Added addon "Delete decoratives" Features: - Added safe mode for mutable addons (it saves game when you change their state) - Updated and added new static-lib (LuaPlayer) - Extended game interctations between data-game stage for events Notes: - Refactoring
Version: 0.2.7 Date: 2020-11-18 Changes: - Changed view of addon map settings - Changed localization for addon "Scanning rocket with radars"
Version: 0.2.6 Date: 2020-11-18 Changes: - Improved compability with mods. There are no conflicts with original mods at all since this version.
Version: 0.2.5 Date: 2020-11-18 Changes: - Small bugfixes - Loads settings of addons in another way
Version: 0.2.4 Date: 2020-11-18 Changes: - Current addons related with random items works a little bit faster and more properly now
Version: 0.2.3 Date: 2020-11-18 Major features: - Added addon https://mods.factorio.com/mod/teams-zo
Version: 0.2.2 Date: 2020-11-18 Major features: - Added addon https://mods.factorio.com/mod/scan-rocket-with-radars Changes: - Added proper localisation to addons Bugfixes: - Mutable mode works with events properly on init stage now
Version: 0.2.1 Date: 2020-11-17 Major features: - Added mutable mode for addons (you can disable addons during the game now)
Version: 0.2.0 Date: 2020-11-27 Major features: - Added a safe version of addons (https://mods.factorio.com/mod/random-gifts-by-timer + https://mods.factorio.com/mod/kill-nest-get-gift) Changes: - Optimized files
Version: 0.1.3 Date: 2020-09-28 Changes: - Added new message
Version: 0.1.0 Date: 2020-08-01 Notes: - Published on mods.factorio.com from https://github.com/ZwerOxotnik/zk-lib