Slight tweaks and mostly compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.7
Date: 2025-11-03
Bugfixes:
- research control tower tech was missing quantum processor tech as prerequisite
Changes:
- new mod thumbnail
Version: 0.2.6
Date: 2025-10-25
Bugfixes:
- default export location for solar matrix & super-accumulator is now Moshine as it should be
Version: 0.2.5
Date: 2025-10-25
Balancing:
- very slightly buffed hypercell substation range
- slightly decreased cost of solar matrix, super-accumulator, hypercell substation
- increased solar matrix & super-accumulator rocket capacity (10 -> 20), slightly nerf hypercell substation rocket capacity to match that (25 -> 20)
- slightly decreased stack size of solar matrix, super-accumulator, hypercell substation (50 -> 40) so those changes in combination mean 2 rockets = 1 stack
Compatibility:
- updated for Moshine 1.1.2:
- removed robot efficiency multiplier fix (from 0.2.0) because it's now part of Moshine itself (yay!)
- removed my version of trigger techs because Moshine added their own (yay!): imo they are still not perfect for progression, but better
Version: 0.2.4
Date: 2025-10-11
Balancing:
- slightly nerfed OP hypercell substation
Compatibility:
- updated for Moshine 1.1
Version: 0.2.3
Date: 2025-10-05
Compatibility:
- removed some tech prerequisites I added in 0.2.2 because they were added to Cerys mod itself (yay!)
Version: 0.2.2
Date: 2025-09-30
Balancing:
- slightly rebalanced cost of solar matrix and super-accumulator
- slightly buffed solar matrix and super-accumulator
Changes:
- added sensible (vanilla) tech prerequisites to some Cerys techs (should probably get added to that mod itself)
Version: 0.2.1
Date: 2025-09-28
Compatibility:
- compat with latest Moshine update
Version: 0.2.0
Date: 2025-09-26
Balancing:
- buffed super-accumulator slightly (because quality accumulators are strong, so the super one has to be worthwhile in comparison)
Changes:
- introduced trigger tech for Moshine to improve progression and bring it in line with how vanilla does it (todo: needs better tech icon)
Bugfixes:
- added EMP as prereq for magnet tech (because they can only be crafted within EMP)
- fixed Moshine having only 0.9985...% robot efficiency (instead of 1)
Version: 0.1.2
Date: 2025-09-21
Changes:
- removed productivity module 2 tech from prerequisites for Cerys discovery (because with this mod Cerys doesn't give its special prod module)
Version: 0.1.1
Date: 2025-09-17
Changes:
- re-enabled the Rubia landing pad tech because it's actually not infinite (I misread)
Version: 0.1.0
Date: 2025-09-16
Changes:
- Moshine now unlocks the solar and acc that originally were on Paracelsin
Version: 0.0.2
Date: 2025-09-16
Bugfixes:
- oops, module changes are related to Secretas not Paracelsin
Version: 0.0.1
Date: 2025-09-16
Info:
- Initial version.