Slight tweaks and mostly compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.4 Date: 2025-10-11 Balancing: - slightly nerfed OP substation v2 Compatibility: - updated for Moshine 1.1
Version: 0.2.3 Date: 2025-10-05 Compatibility: - removed some tech prerequisites I added in 0.2.2 because they were added to Cerys mod itself (yay!)
Version: 0.2.2 Date: 2025-09-30 Balancing: - slightly rebalanced cost of solar matrix and accumulator v2 - slightly buffed solar matrix and accumulator v2 Changes: - added sensible (vanilla) tech prerequisites to some Cerys techs (should probably get added to that mod itself)
Version: 0.2.1 Date: 2025-09-28 Compatibility: - compat with latest Moshine update
Version: 0.2.0 Date: 2025-09-26 Balancing: - buffed accumulator-v2 slightly (because quality accumulators are strong, so the v2 has to be worthwhile in comparison) Changes: - introduced trigger tech for Moshine to improve progression and bring it in line with how vanilla does it (todo: needs better tech icon) Bugfixes: - added EMP as prereq for magnet tech (because they can only be crafted within EMP) - fixed Moshine having only 0.9985...% robot efficiency (instead of 1)
Version: 0.1.2 Date: 2025-09-21 Changes: - removed productivity module 2 tech from prerequisites for Cerys discovery (because with this mod Cerys doesn't give its special prod module)
Version: 0.1.1 Date: 2025-09-17 Changes: - re-enabled the Rubia landing pad tech because it's actually not infinite (I misread)
Version: 0.1.0 Date: 2025-09-16 Changes: - Moshine now unlocks the solar and acc that originally were on Paracelsin
Version: 0.0.2 Date: 2025-09-16 Bugfixes: - oops, module changes are related to Secretas not Paracelsin
Version: 0.0.1 Date: 2025-09-16 Info: - Initial version.