Slight tweaks and mostly compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Version: 0.4.0
Date: 2025-11-10
Changes:
- Paracelsin:
- some recipe category tweaks for less duplication over different machines (electrochem plant vs cryo plant)
- removed some recipes from the mechanical plant that could already be done in the foundry (again: reduce duplication)
- fix a recipe unlock error in techs
- fix nitric acid and nitrogen not being on the fluids tab
- disable barreling of nitrogen
- limit some recipes that only make sense there to the planet itself (because you now can't export nitrogen anyways)
- Panglia:
- fix mod using the old recipe category system which is annoying; this generally improves mod compatibility overall
- use chance to add a few more recipes to big brain assembler
- fix typos from big brain assembler mod that wasn't updated when Panglia updated and thus has some old item names and thus can't craft them despite that it should be able to
- slightly nerf prod bonus from 70% to 50% because that was an odd number and also it can now craft a few more things
- Cerys & Paracelsin:
- use Cerys' blue circuit recipe on Paracelsin (fix all related stuff to make that work well)
- improve Paracelsin's battery recipe (to be less weird and also better mirror the blue circuit one)
- disable barreling of nitric acid
- the 2 nitric acid recipes can now actually be distinguished, yay!
Version: 0.3.2
Date: 2025-11-08
Changes:
- Paracelsin: robot energy usage is now 2 instead of 1.22641509434
- Frozeta: robot energy usage is now 3.5 instead of 3.57142857143
Version: 0.3.1
Date: 2025-11-07
Bugfixes:
- fixed missing mod check, so the mod should now work correctly without having Secretas installed (actually unrelated to 0.3.0, that error was in for a long time and no one complained so far lol)
Version: 0.3.0
Date: 2025-11-06
Changes:
- Secretas: fixed messy tech "tree" so it now has sensible tech progression (no idea what the mod author was thinking honestly)
- Secretas: fixed nonsensical icons in tech icons (again: no idea what the author...)
- Secretas: tweaked some science pack costs (types of packs, not numbers) for techs to bring them more in line with vanilla and general science themes
- Secretas: fixed some tech prerequisites (mostly added missing ones)
- Secretas: removed superfluous gold railgun turret
- Secretas: a few hyper inserter tweaks (also crafting cost reduction)
- Secretas: few T4 module tweaks, mostly crafting cost reduction
Info:
- might do a few more Secretas tweaks at some point
Version: 0.2.7
Date: 2025-11-03
Bugfixes:
- research control tower tech was missing quantum processor tech as prerequisite
Changes:
- new mod thumbnail
Version: 0.2.6
Date: 2025-10-25
Bugfixes:
- default export location for solar matrix & super-accumulator is now Moshine as it should be
Version: 0.2.5
Date: 2025-10-25
Balancing:
- very slightly buffed hypercell substation range
- slightly decreased cost of solar matrix, super-accumulator, hypercell substation
- increased solar matrix & super-accumulator rocket capacity (10 -> 20), slightly nerf hypercell substation rocket capacity to match that (25 -> 20)
- slightly decreased stack size of solar matrix, super-accumulator, hypercell substation (50 -> 40) so those changes in combination mean 2 rockets = 1 stack
Compatibility:
- updated for Moshine 1.1.2:
- removed robot efficiency multiplier fix (from 0.2.0) because it's now part of Moshine itself (yay!)
- removed my version of trigger techs because Moshine added their own (yay!): imo they are still not perfect for progression, but better
Version: 0.2.4
Date: 2025-10-11
Balancing:
- slightly nerfed OP hypercell substation
Compatibility:
- updated for Moshine 1.1
Version: 0.2.3
Date: 2025-10-05
Compatibility:
- removed some tech prerequisites I added in 0.2.2 because they were added to Cerys mod itself (yay!)
Version: 0.2.2
Date: 2025-09-30
Balancing:
- slightly rebalanced cost of solar matrix and super-accumulator
- slightly buffed solar matrix and super-accumulator
Changes:
- added sensible (vanilla) tech prerequisites to some Cerys techs (should probably get added to that mod itself)
Version: 0.2.1
Date: 2025-09-28
Compatibility:
- compat with latest Moshine update
Version: 0.2.0
Date: 2025-09-26
Balancing:
- buffed super-accumulator slightly (because quality accumulators are strong, so the super one has to be worthwhile in comparison)
Changes:
- introduced trigger tech for Moshine to improve progression and bring it in line with how vanilla does it (todo: needs better tech icon)
Bugfixes:
- added EMP as prereq for magnet tech (because they can only be crafted within EMP)
- fixed Moshine having only 0.9985...% robot efficiency (instead of 1)
Version: 0.1.2
Date: 2025-09-21
Changes:
- removed productivity module 2 tech from prerequisites for Cerys discovery (because with this mod Cerys doesn't give its special prod module)
Version: 0.1.1
Date: 2025-09-17
Changes:
- re-enabled the Rubia landing pad tech because it's actually not infinite (I misread)
Version: 0.1.0
Date: 2025-09-16
Changes:
- Moshine now unlocks the solar and acc that originally were on Paracelsin
Version: 0.0.2
Date: 2025-09-16
Bugfixes:
- oops, module changes are related to Secretas not Paracelsin
Version: 0.0.1
Date: 2025-09-16
Info:
- Initial version.