Changelog
Version: 2.2.4
Date: 2019-08-20
Bugfixes:
- All burner entities should now accept chemical fuel (coke, charcoal).
- Handcrafting no longer tries to use steel-based intermediates.
- Fix compatibility with 0.17.66+ chemical plant graphics change.
- Remove redundant technology prerequisites.
Changes:
- Increase production of wood resin.
- Increase production of graphite from ore washing.
- Iron electric inserter requires electricity research.
- Reduce wood costs for electric poles.
Version: 2.2.3
Date: 2019-08-20
Bugfixes:
- Fix some bad localization tags.
- Fix logistic science pack research prerequisites.
- Fix missing recipe unlock for yellow transport belts.
- Remove incorrect crafting categories from Logging camp.
Changes:
- Basic bullets are now available before automation science.
- Removed titanium from starting inventory, since it can no longer be used for axes.
Compatibility:
- Add compatibility with Salvage Quickstart.
Version: 2.2.2
Date: 2019-07-19
Changes:
- Change recipe names to match main products.
- Circuit component sets are now made in assemblers instead of machined.
- Locomotives can use chemical fuel.
- Science packs are unlocked with their dedicated technologies.
- Processing units require VLSI wafers.
Compatibility:
- Add recipes for Flare Stack.
Version: 2.2.1
Date: 2019-06-28
Bugfixes:
- Fix accumulator-2 graphics.
- Fix some broken localizations.
Compatibility:
- Fix compatibility with Factorio 0.17.51+.
Minor changes:
- Rename several recipes after their main product to improve searchability.
- Add compatibility with ore variations on belts from Factorio 0.17.46+.
- Add axe research for improved mining speed.
Version: 2.2.0
Date: 2019-05-02
Changes:
- Initial release of Therax's port of Xander-Mod.
Version: 2.1.1
Date: 2018-07-20
Changes:
- Improvements to content structure (lists and organization of items and recipes, mainly in bulk materials)
- Some assorted fixes and smoothing early gameplay
- New locale structure and content in progress
- Offloaded the majority of large-file-size graphics to separate XM graphics pack mods, reducing the primary mod file size to 7 MB from 146
- This change requires the addition of the XM graphics pack mods, which now number two (indices 0 and 1). They are listed as dependencies of the main mod to hopefully avoid problems.