Xander Mod (Therax)

by therax

A fork of Repofme1's Xander Mod.

5 years ago
0.17
10

Changelog

Version: 2.2.4
Date: 2019-08-20
  Bugfixes:
    - All burner entities should now accept chemical fuel (coke, charcoal).
    - Handcrafting no longer tries to use steel-based intermediates.
    - Fix compatibility with 0.17.66+ chemical plant graphics change.
    - Remove redundant technology prerequisites.
  Changes:
    - Increase production of wood resin.
    - Increase production of graphite from ore washing.
    - Iron electric inserter requires electricity research.
    - Reduce wood costs for electric poles.
Version: 2.2.3
Date: 2019-08-20
  Bugfixes:
    - Fix some bad localization tags.
    - Fix logistic science pack research prerequisites.
    - Fix missing recipe unlock for yellow transport belts.
    - Remove incorrect crafting categories from Logging camp.
  Changes:
    - Basic bullets are now available before automation science.
    - Removed titanium from starting inventory, since it can no longer be used for axes.
  Compatibility:
    - Add compatibility with Salvage Quickstart.
Version: 2.2.2
Date: 2019-07-19
  Changes:
    - Change recipe names to match main products.
    - Circuit component sets are now made in assemblers instead of machined.
    - Locomotives can use chemical fuel.
    - Science packs are unlocked with their dedicated technologies.
    - Processing units require VLSI wafers.
  Compatibility:
    - Add recipes for Flare Stack.
Version: 2.2.1
Date: 2019-06-28
  Bugfixes:
    - Fix accumulator-2 graphics.
    - Fix some broken localizations.
  Compatibility:
    - Fix compatibility with Factorio 0.17.51+.
  Minor changes:
    - Rename several recipes after their main product to improve searchability.
    - Add compatibility with ore variations on belts from Factorio 0.17.46+.
    - Add axe research for improved mining speed.
Version: 2.2.0
Date: 2019-05-02
  Changes:
    - Initial release of Therax's port of Xander-Mod.
Version: 2.1.1
Date: 2018-07-20
  Changes:
    - Improvements to content structure (lists and organization of items and recipes, mainly in bulk materials)
    - Some assorted fixes and smoothing early gameplay
    - New locale structure and content in progress
    - Offloaded the majority of large-file-size graphics to separate XM graphics pack mods, reducing the primary mod file size to 7 MB from 146
    - This change requires the addition of the XM graphics pack mods, which now number two (indices 0 and 1). They are listed as dependencies of the main mod to hopefully avoid problems.