Adds tesseracts and personal tesseracts to Factorio, which allow for well-balanced long distance transmission of power without making a long string of power poles. There are three tiers of tesseracts and one personal tesseract for vanilla. A fourth tier of tesseract is added if you are using bobpower or space exploration, and three new tiers of personal tesseracts are added if you are using bobequipment.
This mod strives to be balanced, and Tesseracts are not global power poles. Tesseract uplinks accept power like an accumulator and store it in a buffer which is then transmitted to the buffers of tesseract downlinks elsewhere on the map. There is a throughput limitation on how much power each Tesseract can accept or provide per second, as well as an upkeep both in terms of a flat cost per second and a percentage cost to the power transferred. Higher tiers of Tesseracts have a higher base power maintenance, much higher throughput, and a lower percentage cost.
Personal Tesseracts allow the player to draw from the global buffer to power their power armor. Higher tiers of Personal Tesseracts are smaller, provide slightly less power (but significantly more power per tile), and cost the same global energy to maintain (which means the cost per tile goes up significantly and efficiency goes down slightly). Tiers above the first depend on bobequipment.
Comments and recommendations are very welcome. This mod was created with performance in mind and runs quite well with minimal UPS impact even on large maps with dozens of high tier tesseracts. It does begin to have trouble if hundreds of entities are placed, but settings are available that reduce the number of entities required by increasing both the throughput and the recipe cost of Tesseracts.