Fire Place 2.0


WIP version, trying to fix 2.0 issues. Have a nice evening at a warm campfire.

Content
7 days ago
2.0
85
Manufacturing

g Can't find the original

8 days ago

I can't find the original so uh, could you provide a link or something so there is a way to talk to the og creator? I'm guessing that creator isn't working on this mod but it'd be fun if the fire place could work like a save point form dark souls

8 days ago

Sure, I added the link in info page, just remove the leading wip- from my mod: https://mods.factorio.com/mod/fire-place

8 days ago

You can also find it as a banned dependency.

8 days ago

It hasn't been updated in three years... I uh really doubt saying anything on there would make a difference so I guess we will never see any new additions to this mod unless you fancy trying to add more stuff to here

8 days ago

Hmm, I wonder what I should add? It is just a fireplace burning some fuel.

8 days ago

It'd be fun if the fire place could work like a save point form dark souls
Then you could have multiple spawn points that would depend on what last fireplace you visited

Also some stuff like catching stuff on fire and the light it gives off being configurable cause right now the range is pretty small.

8 days ago

Ah, you would like to use it for a RPG environment? I currently work on a new release with light size multiplier 4 as default, configurable in global runtime settings.

8 days ago

That and also it would be nice to have a spawnpoint that isn't a huge and ugly krastorio 2 asset (The yellow clashes with everything)
And with this you could make like a nice green heart of trees in your factory that would be your spawnpoint, it would be quite unique so it would be way more special

8 days ago

Hmm, doesn't sound so easy to accomplish. Maybe this is an option when later added to the mod.

8 days ago

Yeah absolutely, take your time. It's your mod after all.
I am right not trying to make one myself and damn it can be really depressing at times trying to figure out how exactly copyright of mods and coding dependencies works

8 days ago

I guess items cannot be modified during runtime, when I try to access settings.global["foo"].value in data.lua, then settings is missing. settings is however available in control.lua but there I was maximum able to access prototypes.entity["foo"] (the new flame type), but not .light.size property.

8 days ago

Hm, well then that would have to be a startup setting then

7 days ago

Ah, I wasn't thinking of that. 2.1.5 will be uploaded soon with this feature added, default value is still 4 for the multiplier.

7 days ago

Done.

7 days ago

I lock this topic and create for the spawn point idea a new one.

This thread has been locked.