Fire Place 2.0


WIP version, trying to fix 2.0 issues. Have a nice evening at a warm campfire.

Content
7 days ago
2.0
85
Manufacturing

Changelog

Version: 2.1.5
Date: 22.11.2025
  Features:
    - added setting for light radius multiplier, default is from hard-coded value 4
  Changes:
    - renamed entity `small-fire` to `camp-fire-flame`
Version: 2.1.4
Date: 21.11.2025
  Bugfixes:
    - now forbid fuel energy values over 40GJ, like charged promethium asteroid chunk from Foliax planet,
      thanks to @Crethor for clarifying this: https://mods.factorio.com/mod/foliax/discussion/6920a5532940e87c8a4721c9
    - register_on_entity_destroyed was renamed to register_on_object_destroyed
Version: 2.1.3
Date: 08.02.2025
  Bugfixes:
    - global was renamed to storage
Version: 2.1.2
Date: 08.02.2025
  Bugfixes:
    - collision_mask need to have "layers" dictionary
Version: 2.1.1
Date: 02.02.2025
  Bugfixes:
    - proper name for fire-place mod
Version: 2.1.0
Date: 23.04.2022
  Locales:
    - added russian translation, thanks to Ilereneae
    - added german translation
Version: 2.0.0
Date: 02.04.2022
  Changes:
    - changed camp-fire from assembling-machine to furnace
    - using emissions multiplier from fuel
    - added burning recipes for all fuels
    - added support for cooking
Version: 1.2.2
Date: 25.03.2021
  Bugfixes:
    - clean up code
Version: 1.2.1
Date: 23.03.2021
  Changes:
    - add support for script_raised_revive event
Version: 1.2.0
Date: 17.03.2021
  Changes:
    - use register_on_entity_destroyed
    - use entity status for burning state
Version: 1.1.0
Date: 06.03.2021
  Bugfixes:
    - fix collision mask
    - fix placing on water
    - fix robot placing camp fire
Version: 1.0.1
Date: 14.02.2021
  Bugfixes:
    - stop burning when full of burnt coal
Version: 1.0.0
Date: 14.02.2021
  Changes:
    - add thumbnail
    - add readme