Wind Turbines

by OwnlyMe

Animated wind turbines that turn into wind direction

Content
3 months ago
0.17 - 2.0
1.37K
Power

i Bringing turbines to other planets

3 months ago

Hi! I like the style of this mod a lot, but I wanted to be able to use them on other planets. So I implemented it!
- I added two settings, one for minimum build-able pressure, and one for maximum build-able pressure.
- Those settings are then referenced in the surface conditions of the entity.
- Finally I adjusted the control script to only check if it's on a planet instead of both on a planet and on Nauvis when calculating wind speed changes, that way it can change the wind speed on all of the planets.
- - Also added a sanity check to the wind speed as I managed to make the wind speed value an absurd number during testing. This probably doesn't need to be kept, but I think having a sanity check isn't a bad thing, maybe it should be moved into an init function?

I initially wanted to try and make the turbines more efficient, but with diminishing returns, on planets with higher pressure, but I think implementing that would require a lot more work. Instead I decided to not bother with it for now.
I've never done a project like this and am very new to programming in general, I know the license for this permits that I can re-upload the mod with my changes so long as I credit you, but I felt that these changes aren't substantial enough to warrant a re-upload. Would you like the files with the changes I made? (If so, how should I send them to you?)

Thank you for your time!

PS: Unfortunately I only speak English, so that was the only locale file I could update.

[deleted message]
3 months ago
(updated 3 months ago)

tbh i dont find that they make a lot of sense on other planets
on aquilo they'd freeze
on fulgora they'd attract lightning
on gleba they would goo up /decay
on vulcanus they'd melt

3 months ago
(updated 3 months ago)

i implemented your idea, hope this is how you imagined it
wind speed multiplier is (atmospheric pressure / 1000) ^0.5

2 months ago

and what about tiber, terra palus, tenebris ?

2 months ago

just set the required pressure range how you want

2 months ago
(updated 2 months ago)

idk, should i add more settings to dial in the environmental requirements more specifically or what are you suggesting?

2 months ago

or should you be able to enter a list of surface names and if you build it anywhere else, it just gets striken by lightning?

2 months ago
(updated 2 months ago)

having a box in the settings that lets you manually add new planets would be a good quickfix.

  • Terra palus, similar to gleba, 2000hPa
  • Maraxis, underwater planet, therefore incompatible with large wind turbines, the small ones from ks power can be used as marine current turbines,
  • Tenebris , 3000 hPa , dark planet, wind power could be a good alternative.
  • Tiber,900hPa , similar to nauvis, but with only tiberium, wind power would be a good alternative.
  • arakis, sandy planet, wind power would be a very good supply base, and coherent with the lore.
  • muluna, cerys = luna with out atmosphere
  • janus, is a desert, so wind should be there.
  • Lignumis , similar to nauvis

you have here the list of planets currently existing by the community

I agree with your approach, except for gleba.
sure it's a wet swap, but nothing steel and anti-rust could handle it.

i suppose it would be complicated to apply damage every x tick, requiring regular maintenance,
or impose that the turbine can only be installed on paved ground or concrete.

2 months ago

you could, for example, add a technology to unlock wind turbines on other worlds,
and this would be linked to the previous research but also to the discovery of this or that planet.

so we can use Discovery Tree mods

2 months ago

i'm not gonna add special code for every single planet mod, otherwise i'll have to update the mod twice per day

2 months ago
(updated 2 months ago)

i gave you permissions, do what you want, just don't change vanilla behaviour

2 months ago

heu, ok, i will check how to do that correctly

2 months ago

thx

2 months ago

the pressures of the planets are:
vulacnus: 4000
gleba: 2000
nauvis: 1000
fulgora: 800
aquilo: 300

in the vanilla game i don't see any issue with configuring the surface conditions however you like

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