Mods introducing new content into the game.
Version: 0.19.02
Date: 2023-02-18
Feature:
- Support for space-exploration. Wind turbines are not placeable in space.
- Better integration with WindSpeedChanging.
Minor Feature:
- Clear localization, remove the mention of the base power from items for now. This might return at a later date.
Version: 0.19.01
Date: 2023-02-13
Major Feature:
- Updated for 1.1.
- Most options are runtime global rather than startup settings.
- Option to configure the base power of turbines.
- New option to enabled or disabled the mod internal variation of wind speed.
Version: 0.18.11
Features:
- After re-measuring the length of the blades, your engineers have come to the conclusion that it's safe to build the turbines 3 tiles closer to each other.
- You lost some weight and can now fit between a (squeak-through) solar panel and a wind turbine
Version: 0.17.10
Features:
- Slightly de-randomized the wind speeds and removed hard caps
Version: 0.17.9
Features:
- Removed 2 debug messages
Version: 0.17.8
Features:
- Fixed top and base not blending seamlessly
Version: 0.17.7
Features:
- The mod now randomizes the surface's wind speeds between 0.011 and 0.035 (before it was locked on 0.02)
- The wind speed determines the animation speed and power output (up to 52% more power than declared, but might also produce 52% less power)
- Added a startup-setting to make the wind- and animation speed not affect power output
Version: 0.17.5
Features:
- Fixed an error when a wind turbine got script-removed
- Improved performance with huge wind parks
Version: 0.17.4
Features:
- Hidden some of the entities from the map view
Version: 0.17.3
Features:
- Added some safety checks to prevent crashes
Version: 0.17.2
Features:
- Made all sub-entities indestructible to prevent crashes with "fire department"