Wind Turbines (Redux)


Animated wind turbines that turn into with the wind direction.

Content
1 year, 2 months ago
1.1
4.45K
Power

Changelog

Version: 0.19.02
Date: 2023-02-18
  Feature:
    - Support for space-exploration. Wind turbines are not placeable in space.
    - Better integration with WindSpeedChanging.
  Minor Feature:
    - Clear localization, remove the mention of the base power from items for now. This might return at a later date.
Version: 0.19.01
Date: 2023-02-13
  Major Feature:
    - Updated for 1.1.
    - Most options are runtime global rather than startup settings.
    - Option to configure the base power of turbines.
    - New option to enabled or disabled the mod internal variation of wind speed.
Version: 0.18.11
  Features:
    - After re-measuring the length of the blades, your engineers have come to the conclusion that it's safe to build the turbines 3 tiles closer to each other.
    - You lost some weight and can now fit between a (squeak-through) solar panel and a wind turbine
Version: 0.17.10
  Features:
    - Slightly de-randomized the wind speeds and removed hard caps
Version: 0.17.9
  Features:
    - Removed 2 debug messages
Version: 0.17.8
  Features:
    - Fixed top and base not blending seamlessly
Version: 0.17.7
  Features:
    - The mod now randomizes the surface's wind speeds between 0.011 and 0.035 (before it was locked on 0.02)
    - The wind speed determines the animation speed and power output (up to 52% more power than declared, but might also produce 52% less power)
    - Added a startup-setting to make the wind- and animation speed not affect power output
Version: 0.17.5
  Features:
    - Fixed an error when a wind turbine got script-removed
    - Improved performance with huge wind parks
Version: 0.17.4
  Features:
    - Hidden some of the entities from the map view
Version: 0.17.3
  Features:
    - Added some safety checks to prevent crashes
Version: 0.17.2
  Features:
    - Made all sub-entities indestructible to prevent crashes with "fire department"