Mods introducing new content into the game.
Version: 0.19.02 Date: 2023-02-18 Feature: - Support for space-exploration. Wind turbines are not placeable in space. - Better integration with WindSpeedChanging. Minor Feature: - Clear localization, remove the mention of the base power from items for now. This might return at a later date.
Version: 0.19.01 Date: 2023-02-13 Major Feature: - Updated for 1.1. - Most options are runtime global rather than startup settings. - Option to configure the base power of turbines. - New option to enabled or disabled the mod internal variation of wind speed.
Version: 0.18.11 Features: - After re-measuring the length of the blades, your engineers have come to the conclusion that it's safe to build the turbines 3 tiles closer to each other. - You lost some weight and can now fit between a (squeak-through) solar panel and a wind turbine
Version: 0.17.10 Features: - Slightly de-randomized the wind speeds and removed hard caps
Version: 0.17.9 Features: - Removed 2 debug messages
Version: 0.17.8 Features: - Fixed top and base not blending seamlessly
Version: 0.17.7 Features: - The mod now randomizes the surface's wind speeds between 0.011 and 0.035 (before it was locked on 0.02) - The wind speed determines the animation speed and power output (up to 52% more power than declared, but might also produce 52% less power) - Added a startup-setting to make the wind- and animation speed not affect power output
Version: 0.17.5 Features: - Fixed an error when a wind turbine got script-removed - Improved performance with huge wind parks
Version: 0.17.4 Features: - Hidden some of the entities from the map view
Version: 0.17.3 Features: - Added some safety checks to prevent crashes
Version: 0.17.2 Features: - Made all sub-entities indestructible to prevent crashes with "fire department"