Mods introducing new content into the game.
1.1.0 - 2021-04-19 - update for factorio version 1.1.0 - removed dynamic wind speed use the mod https://mods.factorio.com/mod/WindSpeedChanging 0.18.11 - After re-measuring the length of the blades, your engineers have come to the conclusion that it's safe to build the turbines 3 tiles closer to each other. - You lost some weight and can now fit between a (squeak-through) solar panel and a wind turbine 0.17.10 - Slightly de-randomized the wind speeds and removed hard caps 0.17.9 - Removed 2 debug messages 0.17.8 - Fixed top and base not blending seamlessly 0.17.7 - The mod now randomizes the surface's wind speeds between 0.011 and 0.035 (before it was locked on 0.02) - The wind speed determines the animation speed and power output (up to 52% more power than declared, but might also produce 52% less power) - Added a startup-setting to make the wind- and animation speed not affect power output 0.17.5 - Fixed an error when a wind turbine got script-removed - Improved performance with huge wind parks 0.17.4 - Hidden some of the entities from the map view 0.17.3 - Added some safety checks to prevent crashes 0.17.2 - Made all sub-entities indestructible to prevent crashes with "fire department"