Thanks for the suggestions! I've got a few comments:
- The pop-up window reappears top left corner and not where you left/closed it
This is intended, I haven't quite figured out how to set the position of it outright, so the only other option I have is to have it show up at the same spot. If you think it should do that, let me know, and I can revert the change (it originally stayed in the same spot)
- what does "search items when hand changes" do?
This shortcut updates the window whenever the item in the cursor changes, so you can pipette things to update it, or select them in an inventory. I realize that some of the more recent features of the mod have been rather undocumented... I'll see about adding some tooltip descriptions and updating the mod description to match.
- the second tooltip has some kind of typo - [unknown key: "shortcut-name:widih-update-hover"]
I must have missed the locale key for this one, thanks for letting me know.
- "on hover mod" works on hovered entities, but doesn't work in: inventory, toolbar (most important I think), crafting, or ghost menu (so in remote view you can only hover over ground entities).
This is the nature of the on_selected_entity_changed event that I'm hooking onto to facilitate this feature. It only works with entities in-world, as that's what's selected. You need to use one of the other search functions for inventories, toolbars, etc (i recommend just pipette and the previously mentioned search when cursor changes shortcut)
- the alt+z works on pretty much anything BUT: remote view on ghosts (some of the items in intermediate resources work, but nothing else), and when on self, crafting doesn't work (even filters work).
Thanks, I didn't know it didn't work on ghosts. That is an obvious oversight. I don't quite understand what you're referring to for the rest of it, do you mind explaining?
As always, thank you for using my mod and taking the time to type up a bunch of thoughtful suggestions!