Weight Recalculated


Algorithmically recalculates the weight of all items in the game to be more "realistic". Replaces lame rocket capacity values with cooler numbers like 952, 317, 7, 34, and 2857. Abandon archaic concepts like "game balance" and "quality of life".

Tweaks
a month ago
2.1
7
Factorio: Space Age Icon Space Age Mod
Logistics
Owner:
zombieseatflesh7
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
1.0.0 (a month ago)
Factorio version:
2.1
Downloaded by:
7 users

Algorithmically recalculates the weight of all items in the game to be more "realistic".
Replaces lame rocket capacity values with cooler numbers like 952, 317, 7, 34, and 2857.
Abandon archaic concepts like "game balance" and "quality of life".

The mass of an item is calculated from the mass of the ingredients used to make it, and then divided by a number based on the theoretical highest productivity bonus you can craft it with common productivity 3 modules.
If an item has no default recipe, then the recipe with the lightest ingredients will be used instead.
This means that intermediate items should almost never be heavier than the items used to make it.
Also, buildings don't have their rocket capacity capped by their stack size any more.
However, this algorithm will produce some very silly numbers, especially when you start adding planet mods.

The following are optional tweaks to ensure that the game remains playable:
- Capped mass of vehicles, armor, equipment, weapons, and items which must be crafted on a planets surface, to 1 ton.
- Tweak the mass of many important intermediate items to make them lighter.
- Science packs remain 1kg like vanilla.