Weapon tweaks PvP (alpha, not working too well) deprecated


Tried to balance PvP so that you can leave your base on hostile world for long time (and go sleep perhaps).

Tweaks
3 years ago
1.1
12
Owner:
maxikaaz
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
3 years ago
Latest Version:
0.0.1 (3 years ago)
Factorio version:
1.1
Downloaded by:
12 users

Mod is kinda in alpha phase. For now - I believe base defences are way too OP, because of contruction robots + laser turrets are invincible. I also haven't touched on mines yet. Don't recommend downloading it.

Rocket launcher range 36->32,
Rocket launcher shooting speed=80%
Explosive rocket range modifier=80%, (to do, instead of "making range too short", turrets should be kinda less vulnerable to mass destruction from red rockets)
Atomic bomb - non existant,
Laser turret range uped to 30 (can be taken down via yellow rockets, but it requires dedication, as I increased their explosion resitance significantly).
Laser turret highly resitant to explosion damage.
Gun turret range 18->20 so that it can't be taken down safely by sub-gun. (it's silly in vanilla).
(to do : mines - do something about them. I will decrease their range, mines explode from way too far. Also mines *might* target EVERY player in future version of this mod. Mines don't have eyes)
Artillery stays untouched. Don't let your enemies get to artilery in first place. (todo : maybe artillery should have no manual range, so that defender can put artillery on periferies to fight with "attackers" artillery?)
I mean if someone plays long enough to get to artillery, it probably means you had time to befriend that player or destroy him - before that happened.

Mod is also altering vtk-cannon mod. It improves their resistances to laser/explosion, so that they don't die to turret creep. Also vtk-cannon s is recommended, it's pretty cool mod, good to suplement base defences.