It can be used now, but if i want to change the surface via cargo rocket i can not launch the rocket. In the console a message appears, telling me that the weapon bandoleer can not be transported between surfaces
"Natively supported by Space Exploration" doesn't look to be the case at all.
When someone says a mod is "natively supported" by their mod, I interpret that as "it works like you'd expect it to work".
Having "native support" that makes it so you very specifically can't use the thing in any useful way (given how frequently you are traveling by cargo rocket between surfaces) isn't at all what I think of when I think of "Native Support".
It IS what I think of when I think of "Incompatibility that someone's either not interested in de-conflicting, incapable of such, or stubbornly refuses to do so".
Given that, I think it would be far better for all involved (and avoid a heap of confusion) if Weapon Bandoleer and/or Space Exploration were simply marked as incompatible with each other until such time as the mod authors can see eye-to-eye on how to make them compatible (as in they both function as expected, specifically without the restriction that prevents a player from traveling between surfaces on a cargo rocket when they have a Weapon Bandoleer in their inventory.
IDK what the problem is here, but that right there is why this mod isn't more popular than it is. It really should be more popular of a mod, it adds needed functionality. But when a big mod like Space Exploration (which adds many new and interesting ways to kill biters) claims "compatibility" while out-and-out breaking this mod, I find a reason to get frustrated enough to post about it here.
All I wanted was extra weapon slots so that I can have quick access to the grapple gun along with the other weapons I find myself frequently using in Factorio (SMG, Rocket launcher, Flamethrower, and with SE, the Railgun, Bio Gun, Cryo Gun, and Tesla Gun).
Weapon Bandoleer seems to solve that issue very nicely... until you go to move between surfaces.
I installed this mod very specifically so that I could set up the bandoleer once, and then continue playing as if I just had "more weapon slots".
Is it impossible to expand the number of the player's weapon slots in the lower-left GUI, without requiring an item in your inventory?
I do think this item doesn't make much sense to be placed in the inventory. Instead, I think it belongs in the equipment grid of the player's armor.
After all, a weapon bandolier (proper spelling) is often worn over one shoulder and across the chest.
Maybe make a version 2 of this mod that's called "Tactical Rig" and is based on putting something in the equipment grid of the armor instead of an item in the player's inventory. IDK if that's possible in coding or not, but it SHOULD remove the issue Space Exploration has when it says "No item-with-inventory transport between surfaces (which seems like obsinate refusal, despite well-mannered advances IMO)".