Various changes to Talandar's Water Spitters mod as well as a new water biter enemy type. Introduces its own patches instead of redistributing the original code and is meant to be installed alongside the original mod.
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.6
Date: 2026-10-26
Changes:
- Change water spitter ranges to that of vanilla spitters.
- The previous ranges invalidated using gun turrets for naval defense which is already more difficult to set up than laser turrets and flamethrower turrets, which they have a unique resistance to unlike vanilla spitters; not to mention that they can shoot over walls even with combat overhaul (which I personally like as a unique challenge).
Version: 0.0.5
Date: 2026-10-26
Bugfixes:
- Fix crash due to typo
Version: 0.0.4
Date: 2026-10-25
Changes:
- Gave water biters the same damage resistances as water spitters
Version: 0.0.3
Date: 2026-10-17
Graphics:
- Add thumbnail.png
Version: 0.0.2
Date: 2026-10-17
Features:
- Water bug spawner resistances are now configurable
Version: 0.0.1
Date: 2026-10-17
Features:
- Added water biters as a faster melee variant of the water spitter
- Water spitter acid can now splash onto water instead of disappearing
Balancing:
- Water spitters now use the same pollution absorption to join attacks as vanilla spitters
- Water bug spawners have higher physical and fire resistance to make attacks more difficult due to the lack of worms
- Evolution curve for water spitters and water biters now follows that of vanilla biters