Artillery sounds change to the nostalgic Total Annihilation ARM Big Bertha (firing and explosion)
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.0 Date: 16.11.2024 Changes: - Updated for Factorio 2.0 and Space Age.
Version: 1.5.0 Date: 14.02.2021 Changes: - Added a thumbnail. - Fixed artillery sounds being heard when player is in a different surface.
Version: 1.4.0 Date: 28.11.2020 Changes: - Update compatibility with Factorio 1.1.
Version: 1.3.0 Date: 30. 10. 2020 Changes: - Upgraded to 0.18 compatibility.
Version: 1.2.1 Date: 06. 04. 2019 Changes: - Fixed changelog not being shown ingame, thanks Pi-C and its science : https://forums.factorio.com/viewtopic.php?f=25&t=67140 .
Version: 1.2.0 Date: 02. 03. 2019 Changes: - Updated for 0.17. No functionnal changes. - Renamed mod with my name to find them all more easily.
Version: 1.1.1 Date: 05. 03. 2018 Changes: - Refactor provided by syskill (https://mods.factorio.com/mod/vtk-ta-big-bertha-artillery-sounds/discussion/5a98e0bc84a090000aeb063a) thanks a lot. - Fixes entity triggerspawning and persisting and blocking build path. Changed them from simple entity to explosion type that disapear properly when artillery action is done. - Internal refactor to not rewrite the artillery prototype and properly insert overload new sound trigger actions. - Internal refactor for maintanability.
Version: 1.1.0 Date: 06. 01. 2018 Changes: - Rumbling - Add sound at a distance on the artillery shooting and explosion with 4 level of attenued sound depending on player distance. Now you can hear with satisfaction the doom of your artillery shooting in the background up to 1 000 tiles away. - Inspiration from https://mods.factorio.com/mods/Arcitos/MushroomCloud and help from Bilka#2444 on Factorio discord
Version: 1.0.1 Date: 06. 01. 2018 Changes: - Hotfix crash.
Version: 1.0.0 Date: 06. 01. 2018 Changes: - Initial release