Big Bertha Artillery Sounds

by VortiK

Artillery sounds change to the nostalgic Total Annihilation ARM Big Bertha (firing and explosion)

Tweaks
3 years ago
0.16 - 1.1
944

Changelog

Version: 1.5.0
Date: 14.02.2021
  Changes:
    - Added a thumbnail.
    - Fixed artillery sounds being heard when player is in a different surface.
Version: 1.4.0
Date: 28.11.2020
  Changes:
    - Update compatibility with Factorio 1.1.
Version: 1.3.0
Date: 30. 10. 2020
  Changes:
    - Upgraded to 0.18 compatibility.
Version: 1.2.1
Date: 06. 04. 2019
  Changes:
    - Fixed changelog not being shown ingame, thanks Pi-C and its science : https://forums.factorio.com/viewtopic.php?f=25&t=67140 .
Version: 1.2.0
Date: 02. 03. 2019
  Changes:
    - Updated for 0.17. No functionnal changes.
    - Renamed mod with my name to find them all more easily.
Version: 1.1.1
Date: 05. 03. 2018
  Changes:
    - Refactor provided by syskill (https://mods.factorio.com/mod/vtk-ta-big-bertha-artillery-sounds/discussion/5a98e0bc84a090000aeb063a) thanks a lot.
    - Fixes entity triggerspawning and persisting and blocking build path. Changed them from simple entity to explosion type that disapear properly when artillery action is done.
    - Internal refactor to not rewrite the artillery prototype and properly insert overload new sound trigger actions.
    - Internal refactor for maintanability.
Version: 1.1.0
Date: 06. 01. 2018
  Changes:
    - Rumbling
    - Add sound at a distance on the artillery shooting and explosion with 4 level of attenued sound depending on player distance. Now you can hear with satisfaction the doom of your artillery shooting in the background up to 1 000 tiles away.
    - Inspiration from https://mods.factorio.com/mods/Arcitos/MushroomCloud and help from Bilka#2444 on Factorio discord
Version: 1.0.1
Date: 06. 01. 2018
  Changes:
    - Hotfix crash.
Version: 1.0.0
Date: 06. 01. 2018
  Changes:
    - Initial release