VTK Guard Drones
Persistent guard drones that follow you, fight nearby enemies, and return to your inventory on command like a "guard dog" companions for the battlefield.
Deploy a squad with a hotkey, let them orbit you and engage threats automatically, and recall them when you move on. They keep their health and battery charge between deployments, so your squad is a lasting investment, not a disposable capsule.
Features
- Two drone types, deployable and mixable (up to 5 active at once):
- Guard Drone (Cannon) : blue. A rapid explosive autocannon that prioritises the biggest nearby threats. Friendly-fire safe (the blast never hits you or your own drones).
- Guard Drone (Flamethrower) : yellow. Closes in for short-range fire and prioritises the nearest enemy. Larger engagement zone than the cannon.
- Battery system : drones run on an onboard battery that drains as they fly and fight. When a drone runs out of power it disarms, flies back to you, and recharges from your Personal Roboport (it drains the roboport's energy), then rejoins the fight. Keep a charged Personal Roboport equipped to sustain your squad.
- Persistent squad : deploy and recall at will; drones keep their health and remaining charge in your inventory between deployments.
- Fire-resistant : drones are immune to fire, so the flamethrower drone's flames don't roast the rest of your squad.
How to use
- Research Guard Drones (unlocks after the Destroyer technology).
- Craft Guard Drones (and/or the Flamethrower variant) and carry them in your inventory.
- Equip a Personal Roboport (and power your equipment grid) so your drones can recharge in the field.
- Deploy with
ALT + G(or the shortcut bar button) : drones come out of your inventory up to the active limit. - Recall with
ALT + H: drones fly back and return to your inventory.
Notes
- Recharging drains your Personal Roboport's energy; with no charged roboport, an out-of-power drone stays disarmed and shows an alert until power is available.
- This is a v1 release : feedback on balance (autonomy, recharge cost, drone count, weapon tuning) is very welcome.
Compatibility
- Factorio 2.1+, base game only (no other mod dependencies).