VortiK's Armor Plating Modded deprecated


Simple modification by irongecko to add helicopters and schall light tanks. All credit to Vortik. Adds armor plating equipment to increase vehicules hitpoints and improve their survivability. Supports AAI Vehicules. Supports Angel's Heavy Tank. Has mod support.

Content
2 years ago
1.1
17
Armor

Changelog

Version: 1.1.1
Date: 06.12.2020
  Changes:
    - Fixed another occurence of tanks crashing when launching a tutorial somehow.
Version: 1.1.0
Date: 28.11.2020
  Changes:
    - Update compatibility with Factorio 1.1.
    - Fixes the tanks > tank change.
    - Minor locale adjustements.
Version: 1.0.2
Date: 15. 11. 2020
  Changes:
    - After some more testing, Space Exploration is not the source of incompatibility, so I'm removing the explicit conflit.
Version: 1.0.1
Date: 13. 11. 2020
  Changes:
    - Marked as explicity incompatible with Space Exploration following reports it doesn't work and considering Space Exploration adds it own kind of plating modules.
Version: 1.0.0
Date: 15. 08. 2020
  Changes:
    - Added support for Spidertron.
    - Mod seems quite stable, so let's tag it 1.0.0 now.
    - Bumped factorio version to 1.0 :tada:
Version: 0.8.3
Date: 18. 02. 2020
  Changes:
    - Added optionnal dependancy to Optera's VehicleGrid mod (https://mods.factorio.com/mod/VehicleGrid) to prevent load order variations, when both mods are present loading and compatibility should be consistant now.
Version: 0.8.2
Date: 05. 02. 2020
  Changes:
    - Added proper entity filter on the event on_entity_damaged to improve performance in some intense situations.
Version: 0.8.1
Date: 02. 02. 2020
  Changes:
    - Fixed mod size.
Version: 0.8.0
Date: 30. 01. 2020
  Changes:
    - Upgrade compatibility to 0.18.
    - Fixed mining a vehicle loses the grid content .
Version: 0.7.0
Date: 06. 08. 2019
  Changes:
    - Added some check to hopefully prevent startup crash if the normal tank doesn't exists with AAI Vehicle mod enabled somehow to not try to create the Player Tank from a NIL recipe. Bug report in https://mods.factorio.com/mod/vtk-armor-plating/discussion/5d46be90815c2b000dd535de .
Version: 0.6.0
Date: 07. 05. 2019
  Changes:
    - Added support for Arcani_Victus Hovercrafts from request, both normal and missile hovercrafts get a 4x2 grid (like the car) : https://mods.factorio.com/mod/Hovercrafts .
Version: 0.5.0
Date: 06. 04. 2019
  Changes:
    - Generic support of vehicles grids, other mods can simply add "vtk-armor-plating" to their vehicles equipement grid's equipment_categories to have armor plating supported. Thanks OwnlyMe suggestion.
    - Added support for LJD Vehicles' Heavy Truck from request, gets a 8x2 grid (like the tank).
Version: 0.4.1
Date: 06. 04. 2019
  Changes:
    - Fixed changelog to be shown ingame, thanks Pi-C and its science : https://forums.factorio.com/viewtopic.php?f=25&t=67140 .
Version: 0.4.0
Date: 10. 03. 2019
  Changes:
    - Updated compatibility to Factorio 0.17 and associated changes.
    - Added mod thumbnail.
    - Renamed mod with my name to find them all more easily.
Version: 0.3.3
Date: 12. 03. 2018
  Fixes:
    - Fixed messages appearing only for the player 1. Should properly display on the interacting player as intended now.
Version: 0.3.2
Date: 11. 03. 2018
  Fixes:
    - Fixed crash when placing a bulding after opening a vehicle (thanks report by Ownlyme in https://mods.factorio.com/mod/vtk-armor-plating/discussion/5a9dd17d408737000b84244b).
Version: 0.3.1
Date: 24. 02. 2018
  Fixes:
    - Fixed when loading a save Armor Plating Equipment bonuses are now properly applied to vehicles that have some fitted (need to re-equip them once for it to work).
Version: 0.3.0
Date: 23. 02. 2018
  Features:
    - Added support for AAI Vehicles. Like vanilla vehicles, they get equipment grids if they don't have one already and can fit Armor Plating Equipments.
    - Added a player-tank copy of the normal tank when AAI Vehicles mod is enabled that doesn't get its guns replaced and won't be AAI-enabled so player can use all its weapons.
    - Added support for Angel's Heavy Tank. Gets a super grid and no-aai.
  Fixes:
    - Fixed existing vehicle grids not getting compatibility with Armor Plating equipments.
    - Changed icons pictures from bottom left to bottom right as they would be overlapped by quantities.
Version: 0.2.2
Date: 22. 02. 2018
  Fixes:
    - Fixed items' icons sizes too big and not displaying properly.
Version: 0.2.1
Date: 21. 02. 2018
  Fixes:
    - Fixed crash when placing ghosts entities.
Version: 0.2.0
Date: 19. 02. 2018
  Features:
    - Added bonus printing to the player adding the equipment to a vehicle to display the bonus applied (not simple gui way to display information, it seems).
    - Added warning display about Energized Armor Plating equipment limit of 1 per vehicle.
    - Added mod settings for both plating equipments' bonus value.
Version: 0.1.0
Date: 19. 02. 2018
  Features:
    - First version of the mod.
    - Add Armor Plate equipment items, blueprints and technology: Armor plate (flat 1000 HP addition) and Energized Armor plate (30% HP multiplier).
    - Armor plate equipment can only be inserted into car and tank equipment grid.
    - Add equipment grid to car and tank if they don't have any.
    - Vehicle health bonus can't be directly applied on the entity healh (max_health is read only) but damage is properly reduced depending on the armor plate bonus.