WARNING: NOT INTENDED FOR PUBLIC DOWNLOAD YET. ONLY FOR FRIENDS. DOWNLOAD AT YOUR OWN RISK. When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Customized with progressive shot charging, orbital capacitor banks, moving platform orbit reorientation, and smarter auto-targeting.
Mods introducing new content into the game.
Version: 1.0.1
Date: 2026-06-21
Bugfixes:
- Removed the obsolete technology system that would violently explode and delete Mk1 cannons when upgrading to Mk2.
- Fixed a critical UI bug where the control center button would render a red 'nil' error over the cannon icon when 0 cannons were deployed.
- Both Mk1 and Mk2 Ion Cannons can now be safely built and used simultaneously without wiping out your entire orbital fleet.
Version: 1.0.0
Date: 2026-06-21
Features:
- Overhauled and rebranded to Vladance - Orbital Ion Cannon Imp by rjwolfe44.
- Decoupled completely from KuxCoreLib and KuxGuiLib, making it fully self-contained.
- Implemented Orbital Capacitor Banks with modular buffer sizing and power requirements.
- Added continuous shot-effect scaling (firestorms, chain lightning, EMP silencing, and mushroom clouds).
- Fixed space platform travel targeting bugs via dynamic platform index tracking and reorientation.
- Redesigned standard Lua-based Vanilla GUI (power draw settings, threshold triggers, auto-target toggles).
- Rewritten auto-target threat evaluation queue with spatial deduplication and sector scanning.
Optimizations:
- Completely eliminated lag spikes by converting shockwave processing to a pre-cached O(1) staggering system.
- Removed idle CPU map-querying from the auto-targeter, dropping idle queue execution latency to 0.00ms.
- Implemented lazy evaluation for auto-targeting and active strike-zone collision avoidance to eliminate double firing.