Vladance - BeltBalancer Imp (Factorio 2.0 Space Age)
A complete from-the-ground-up overhaul of the legendary dynamic belt balancer mod, built exclusively for extreme throughput and zero-UPS-impact in Factorio 2.0!
The Space Age Overhaul
The entire Lua backend math engine has been gutted and rewritten. Say goodbye to the massive RAM leaks and $O(N*M)$ stuttering loops of older balancer mods. This engine processes belts natively in $O(1)$ batch time, allowing you to seamlessly weave 240+ items/sec through Turbo Belts without dropping a single frame.
New Routing Mechanics
You can now configure complex logic for every single output lane independently using the native dragging GUI:
* Fractional Ratios: Instead of simple splitters, you can route exact N:M fractions across your factory lines using custom Weight sliders!
* Quality Filtering: Siphon off Normal, Uncommon, Rare, Epic, or Legendary items exclusively to dedicated output lanes!
* Gleba Spoilage Routing: Force the balancer to act as an automated trash-sorter by dumping compost (items >90% spoiled) directly onto specified priority trash lanes!
* Smart UI Integration: Alt-mode overlays naturally blend into the environment with custom game-fonts, without cluttering the screen when you're not actively configuring.
How to Use
- Place the Balancer entity down and connect belts to the inputs and outputs.
- Shift + Left Click on the Balancer to open the Advanced Routing Configuration GUI.
- Check the (Priority) boxes to force the balancer to drain specific inputs first, or feed specific outputs first.
- Adjust the Weight Ratios and Quality Filters to perfectly tune your output logistics.
Compatibility
Fully compatible with Space Age, all modern modded loaders, and complex multi-belt weaves. Existing saves with legacy balancers will automatically migrate to the new lightning-fast engine upon loading!
Special Thanks & Credits
While we have completely gutted and rewritten the core math engine to support Factorio 2.0 and eliminate UPS bottlenecks, this project was built standing on the shoulders of giants. A massive thank you to NightPablo, Soundwave, and the authors of previous iterations of the Belt Balancer mods. Their original scaffolding and entity tracking made this massive overhaul possible!