Factorio 2.0 Overhaul! Adds dynamic, multi-lane Balancers with custom Weight ratios, Quality filters, and Gleba Spoilage routing. Engineered for extreme performance with Sleep-Throttling, Zero-GC table pooling, and Space-Age bypass optimizations.
Mods introducing new content into the game.
Version: 1.1.48
Date: 22.06.2026
Bugfixes:
- Fixed crash ("invalid key to 'next'") when robots mine or upgrade belts connected to a balancer output.
Version: 1.1.47
Date: 22.06.2026
Bugfixes:
- Fixed crashes when removing or building balancer parts while stale references were still around (bots, deconstruction, blueprints).
- Fixed balancers not recovering after being cut in half; remaining parts now resplit and rescan their belts automatically.
- Reconnected balancer sections (belts or parts placed back) merge into one network again; routing GUI and in-world In/Out labels include all belts after reopening.
- Items keep belt stacking when passing through a balancer (no more unstacking on high-capacity belts).
Changes:
- Internal buffer now scales to any belt speed, including heavily modded belts.
Optimizations:
- Backed-up balancers idle instead of retrying every tick, waking instantly when lanes have room.
- Reduced wasted work in the per-tick update loop.
Version: 1.1.46
Date: 21.06.2026
Bugfixes:
- Items now keep their belt stacking when they go through a balancer. Before, they came out unstacked, which could choke high stack-size belts.
Version: 1.1.45
Date: 21.06.2026
Changes:
- Balancers now keep up with any belt speed. The internal buffer scales with the fastest belt attached, so fast/modded belts don't get bottlenecked anymore.
Version: 1.1.44
Date: 21.06.2026
Optimizations:
- Balancers with fully backed-up outputs stop retrying every tick and idle instead. They pick back up the instant the belt has room, so throughput is unchanged.
Version: 1.1.43
Date: 21.06.2026
Optimizations:
- Cleaned up some wasted work in the per-tick update loop for a bit better UPS.
Version: 1.1.9
Date: 09.06.2026
Special Thanks:
- A massive thank you to NightPablo, Soundwave, and previous Belt Balancer authors. Their foundational entity-tracking code made this Factorio 2.0 overhaul possible!
Features:
- Completely rewrote the core Lua math engine from O(N*M) looping arrays to O(1) batched dictionaries.
- Added Space Age Quality routing functionality.
- Added Space Age Spoilage (Gleba) trash-routing functionality.
- Added Fractional Ratio controls to output lanes.
- Redesigned the GUI to native Factorio 2.0 aesthetics with drag-and-drop frames.
Bugfixes:
- Fixed infinite buffer bloat causing memory leakage on saturated belts.
- Fixed orphaned priority table memory leaks when belts were destroyed.
- Removed heavily unoptimized global on_tick orientation polling.
- Added migration script to automatically fix arrays in existing save files.