Pollution: Impactful Smog / Spore Cloud


Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.

Tweaks
30 days ago
2.0
4.30K

g crash with any planet start.

16 days ago

Please report this error to the mod author.

Error while running event visible-pollutants::on_player_changed_position (ID 100)
visible-pollutants/scripts/proximity.lua:138: attempt to index local 'last_player_cell' (a nil value)
stack traceback:
visible-pollutants/scripts/proximity.lua:138: in function 'add_sprites_near_player_if_moved'
visible-pollutants/scripts/proximity.lua:113: in function 'add_sprites_near_players_if_moved'
visible-pollutants/control.lua:63: in function <visible-pollutants/control.lua:62>
115456.612 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Pollution: Impactful Smog / Spore Cloud (1.4.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event visible-pollutants::on_player_changed_position (ID 100)
visible-pollutants/scripts/proximity.lua:138: attempt to index local 'last_player_cell' (a nil value)
stack traceback:
visible-pollutants/scripts/proximity.lua:138: in function 'add_sprites_near_player_if_moved'
visible-pollutants/scripts/proximity.lua:113: in function 'add_sprites_near_players_if_moved'
visible-pollutants/control.lua:63: in function <visible-pollutants/control.lua:62>"
115456.613 Info ServerMultiplayerManager.cpp:808: updateTick(6924246) changing state from(InGame) to(Failed)
115456.613 Quitting: multiplayer error.
115456.614 Info GlobalContext.cpp:775: Deleting active scenario.

I suspect the crash happens because" any planet start" is teleporting the new player to the new destination.

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